Total War: WARHAMMER II

Total War: WARHAMMER II

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Sam8872's Marienburg: Faction Overhaul Mod [Currently being updated w/ new features]
   
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Tags: mod, Overhaul
File Size
Posted
Updated
29.172 MB
9 Apr, 2018 @ 4:36am
16 Jul, 2018 @ 12:17pm
6 Change Notes ( view )

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Sam8872's Marienburg: Faction Overhaul Mod [Currently being updated w/ new features]

Description
Hello and welcome to a custom faction overhaul for Marienburg. I created this mod with the intention of bringing some new life to playing as either Marienburg, the Empire, Bretonnia or any other faction for example, mostly due to the fact that Marienburg is not part of the Empire anymore, therefore, they should have different units, techs, buildings, etc.

Currently, and I say this as I am planning on expanding upon this mod eventually with new content as per user feedback, this mod introduces 15 new units, with some being different variants of another as well as 1 LL, named the Sword of Solkan (That's his name in the lore, didn't think it up) with two unique items, one unique ability and a custom skill tree line. Two new bulding chains, and two unique landmarks, situated within Marienburg. Furthermore, I have introduced a completely new tech tree to Marienburg of which is in a progressive fashion.



Units and Unit Cards
The unit cards you see below were edited and drawn by myself representing the different types of units I have introduced within the mod, I am hoping that people will enjoy their look as much as I do.



Current Unit List:
  • Ersatzsolder - Sword militia.
  • Ersatzsolder (Shields) - Sword militia with shields.
  • Spear Ersatzsolder - Spear militia.
  • Spear Ersatszolder (Shields) - Spear militia with shields.
  • Helblitzen - Halberdiers.
  • Burghers - Greatswords.
  • Armbrustschutzen - Crossbowmen.
  • Bergjaeger - Longbowmen.
  • Jaegarkorps - Handgunners.
  • Wargalley Seamen - Duel sword seamen.
  • Kriegsritter - Fast melee cavalry.
  • Kriegsritter (Bows) - Fast cavalry with bows.
  • Raubritter - Armour piercing cavalry with greatswords.
  • Pit Fighter - Witch Elf style gladiators.
  • Chaos Pit Fighter - Chaos style gladiators.

Tech Tree


While I have indeed removed many units and added new ones in to replace them, it is not to say that all Empire units have been removed, many artillery, cavalry and war machines are indeed still in the game, unfortunately I was unable to make a landship so a Steam Tank would have to do. While I have currently introduced many units and removed others from the roster, the rest could come down to you guys, the community, potentially assisting myself in introducing replacements for these Empire units or potentially new ROR's.

Compatibility
I have attempted to make the mod as compatible as possible, therefore, unless you only want to play this mod within custom battles, it should be compatible with everything else, though I have not tested every mod on the workshop and therefore that is not for certain.

Moreover, if you want to play this mod within the campaign, being its main use, it requires 'Crynsos' Faction Unlocker+', anything that edits the Startpos will therefore NOT be compatible.

Submods
Knights of the Empire lite compatibility
SFO Compatibility

F.A.Q
Currently, since the mod has just been released, I'm not sure what questions could be asked, but I'll give a go and what I believe will be asked. Will add to over time.

Q: Building showing construction icon but not able to build more:
A: It seems to be a visual bug as it does not inform you that a new building requires upgrading in the settlement screen, will attempt to fix as soon as I can.

Q: Right name not appearing on selection screen:
A: This was done intentionally to keep the mod as compatible as possible with others that change the Marienburg starting lord.

Q: Victory Conditions:
A: This will take some time and I'm not sure it will come to fruition, though only time will tell.

Q: Clipping issues:
A: It is indeed true that clipping might occur on some units, though it is unavoidable really, for myself anyways, creating new units is tedious with what you have to work with and therefore unfortunately some clipping might occur, hopefully it is not too noticeable however, during my test campaign, I hardly noticed much.

Regiments of Renown
While I currently have not created any Marienburg specific ROR's, of which could potentially happen in the near future, I have created a few ROR's for the Empire previously, including but not limited to the Carroburg Greatswords, Teutogen Guard and the Deathjacks, they have been added into the Marienburg campaign and should recruit just fine from their respective buildings, however, if you do not see them within custom battle for Marienburg, fear not, that's normal, they will appear within the campaign. Feel free to use that mod either individually here or within a compilation with other ROR's of which I created here.

Special Thanks
Special thanks will definitely have to go the the members of the 'C&C Modding Den' of which were paramount to the creation of this mod, these members include but are not limited to 'Crynsos' 'Cataph' 'Chad V (Vandy)' and 'DrunkFlamingo', if I kept listing members, the list would go on and on.
Another special thanks to 'Crynsos' for the ability to use his faction unlocker and his help along the way in regards to making it compatible.
Special thanks to Khazmo and the fantastic list that was created, it was essentially in the creation of this mod.

If you would like to see some more content, it would be highly appreciated if you gave me some feedback. Moreover, feel free to check out my other mods here
229 Comments
Jon383 25 May, 2023 @ 8:54am 
We need Mixu's Unlocker or at least change mod config tool?
el jumbo 18 Oct, 2022 @ 8:13am 
Is this mod being ported to tww3?
Neone8786 26 Dec, 2021 @ 8:09pm 
Apologies for the double comment, my internet was lagging and I thought my previous comment didn't come through.

Also find* and you would*
Neone8786 26 Dec, 2021 @ 8:07pm 
Man, this mod looks insane. Especially now that a Marienburg landship exists, it would be amazing if you could fine the passion to update it. I would appreciate it.
Neone8786 26 Dec, 2021 @ 8:05pm 
Man, this mod looks insane. If you find the passion to update it I'd greatly appreciate it.
Dictator Sky 8 Sep, 2021 @ 12:55am 
@Brazzle
I think it's time to forget about this mod.
As unfortunate as it may be
Brazzle 10 Jul, 2021 @ 10:56pm 
Does anyone know if this mod is usable on a prior version of the game still? And if so, what version? Would really like to try it.
Ciaphas Cain 20 Jun, 2021 @ 11:56am 
Jerryno01 oh are you? That's nice. I guess you're paying Sam8872 a wage then?
Jerryno01 7 Jun, 2021 @ 6:53am 
Still waiting
Tunch Khan 7 Apr, 2021 @ 6:37pm 
Update please?