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Working conditions, like working at night, or outside, stress out colonists; instead of sticking the colonist in conditions they don't like until they're truly unhappy, perhaps something like the following:
On shift change, look at workers who are unhappy with working where they are; night shift or outside, and see if they can swap jobs with the happiest person in the dome with the right speciality that's not currently on shift.
You'll eventually end up with martianborn working all outdome jobs (there's a research that removes the penalty), and you'll inflict night shift evenly across your workforce; hopefully avoiding stressed out colonists entirely.