Portal 2

Portal 2

115 ratings
A Monoportal Adventure
   
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A Monoportal Adventure

In 1 collection by mikatastrophe
mika's old stuff
10 items
Description
This is a map I made to test my "storytelling without actual story" skills. I used the monoportal system for anti-trapping, but I actually think it made it a lot better.

Thanks to:

-The creators of Portal Stories: Mel (for the inspiration)

-BenVlodgi (for the BEEmod editor)

As always, feedback is appreciated.
Have fun!

This map includes an optional companion cube.
11 Comments
jandlml 29 Apr, 2021 @ 9:13pm 
i didnt feel as if i used the entire map. there seemed to be more to do that i just passed on by
dven1 21 Apr, 2018 @ 6:37am 
Very good! I, for one, will replay when you are done.
mikatastrophe  [author] 20 Apr, 2018 @ 10:32pm 
@dven1: Thanks for your good feedback and for the showing of the trapping situations. I`ll try and fix them and update the map as soon as possible.
dven1 20 Apr, 2018 @ 9:01am 
Ah yes, I remember having the same problem, just jump down and swim over to the lower platform. Just kidding, yeah, you're stuck, there's a couple of trapping situations in this map.
EndOfPortal 20 Apr, 2018 @ 4:27am 
In the right section (on the photo), I jumped down the bridge and found myself stuck in the lower levels. I put it back in my list for later.
dven1 19 Apr, 2018 @ 8:10pm 
@PhilFromFrance, do you mean you're trapped somewhere or don't see how to progress? If it's the latter, where are you stuck?
EndOfPortal 19 Apr, 2018 @ 12:33pm 
I'm completely stuck in your map !
dven1 19 Apr, 2018 @ 5:45am 
Nice easy map, well made and sufficiently lit. Kinda tricky with all those false exits but fun nevertheless. I found the OCC, however it's easily possible to get through the door behind the cube receptacle in the lightbridge room, but if you do you're trapped in there with no way forward but a restart or NOCLIP. Not good. Thanks for your efforts.
dven1 19 Apr, 2018 @ 5:26am 
Crap! Have to go back for the OCC.
Expat 17 Apr, 2018 @ 11:29pm 
Found the OCC. Not hugely fond of fake exits nor heavily trigger driven maps, but thanks for creating.