War for the Overworld

War for the Overworld

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Eternal Hunger. v2.2 Difficulty : Above Average - Very High.
   
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Game Modes: Scenario
Number of Players: 1 Player
File Size
Posted
Updated
8.289 MB
17 Apr, 2018 @ 8:47am
5 Oct, 2019 @ 2:06am
7 Change Notes ( view )

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Eternal Hunger. v2.2 Difficulty : Above Average - Very High.

In 1 collection by Green.Sliche
Shrouded Marvels.
18 items
Description
Version 2.2

Every nation has heroes and villains. Some are forever remembered, others - forever hated. The ones who dwell in realm are feared instead.

When Empire was close to complete annihiliation, caused by Underlord Crusade, few Lords of Empire, known as members of Noble Houses chose to seek salvation in the Dark Arts of Magic. One of artifacts that allowed them such possibility was the cursed book - Tome of Heresh. Owned by the Cult of Despised, this book was their source of undying life. Said to be initially made by the race of the Hidden, it contained secrets of turning self into one of Them.

The benefits of immortality and great power were too great to ignore - members of Noble House could outlive everyone, including late rulers of Empire and the ravage of Underlords. The plan was simple - wait until everything is over and emerge from the shadows, claiming the empty throne of Empire and building an army of Undead Warriors who would destroy the remnants of Empire and invaders. Unfortunately for Noble House, things didn't go this way.

The Great War escalated into War of Gods - Chaos and Order. While two of them clashed, Empire itself sought for means to replenish it's ranks and regain the former might. Combined efforts of wizards, arcanists and necromancers unveiled the ancient tapestry of the Hidden, which described the rites and secrets of this old race. With the aid of Templars, who raided every Cult that supposedly had any valuable knowledge, Empire found out the location of the Tomb of the Hidden, place where Noble House established their underground city. Thus, the battle between these two was inevitable.

No matter how many did Templars slay - more would come at them. The wave after wave did servants of Noble House siege all camps that Templars had made, pushing them back to the entrance of the Tomb. It was the War Empire didn't expect to participate in and certainly the one it couldn't win. Realising who or what their enemy is, Empire decided to seal the Tomb and keep the Undead trapped there, in hopes that one day, when Order would prevail over Chaos, alliance of Empire and Overseers would be strong enough to slay these beasts and learn their origin, and secrets.

Now this underground city is full of the Hidden Ones. These beings share the same strength - nothing can withstand their attack for long, but also suffer from their curse - the neverending lust for blood and desire for pain infliction. Anything that happens to fall or spawn here is subject to torture and misery. No hero shall put a foot in this damned place. No being shall live to see the light of the next day.

Underlord, this is probably the hardest challenge you had taken so far. You were sent here by Chaos God Himself for the reason. Your objective is to find stones of power that keep Hidden ones alive and destroy them. Don't forget though, this place is extremely hostile to everything foreign. Bewave of the Ancient Ones - they are far stronger than mere servants. Lords of Noble House also lurk in this land. Be very careful - one wrong step may become your last.

Hard Scenario Map. Map Objective are Inhibitors. Find them and destroy them all. Good Luck.
13 Comments
Green.Sliche  [author] 5 Oct, 2019 @ 2:08am 
Updated to version 2.2.

Added missing defeat condition settings.
Green.Sliche  [author] 3 Oct, 2019 @ 6:33am 
Updated to version 2.1

Adjusted secondary objective scripts. You can now choose to skip intro at the beginning of the map.

Introduced 2 new difficulty settings. Standard Mode and Zen Mode. Standard Mode is map with normal settings. Zen Mode is map with variety of bonuses for relaxed and fun gameplay. Pick the one you want and enjoy.
Green.Sliche  [author] 25 Oct, 2018 @ 5:47am 
I believe it should be enough. Save. Go to main menu, then Load. Should do the job without breaking stuff much.
Rudolph 24 Oct, 2018 @ 11:47pm 
Does it require a full restart of the game, or just returning back to menu/loading? I know Mighty Script does some cleaning after returning to menu(since it was a temp fix for a game breaking bug until they pushed out latest patch), but dunno if its enough.
Green.Sliche  [author] 24 Oct, 2018 @ 2:25pm 
Very likely the combination of both. The major problem comes from game's clean-up mechanic called Garbage Collector. It seems current one is unable to keep-up in some cases which leads to all sorts of bugs, glitches and problems during long game play. Unfortunately it's something game engine's makers ( Unity Engine is the name of it ) should fix themselves before devs can apply the upgrade / improvement into the game itself. Till that, it will be hit or miss in terms of stability. Same applies to save / load mechanic which acts as Garbage Collector flusher but also leads to Mighty Script ( it's game's scripting mechanic ) errors which lead to objectives being set wrong or broken in some cases on it's own.

To sum-up : it's not reliably stable and requires a bit of luck. However using save / load once every hour greatly reduces the risk of getting broken gameplay, though few things may still stop working due to loading mechanic of the game.
Rudolph 24 Oct, 2018 @ 2:19pm 
Guess that explains some of the other weirdness I've encountered on your maps, since they tend to take a few hours to finish. I assume the devs are well aware of it, but either unable to fix it or require too much work?
Green.Sliche  [author] 22 Oct, 2018 @ 1:58am 
This is certainly related to how glitchy save / load is. I'd suggest doing save every hour and making different save file names ( like save once every hour using save files 1, 2, 3 and so on ). Chances are after 2 hours of play, game becomes too unstable and loading it simply breaks Map's Scripts which results into all sort of glitches or bugs that you describe.
Rudolph 22 Oct, 2018 @ 1:00am 
A heads up that there is something really funky with this map that I have not encountered on others, in regards to saving and loading.
Had about 60% of the map captured at 4-5 hours game time. After loading there was impenetrable rock randomly scattered all over controlled territory, black overworld gateways(assume one block got swapped out, but couldn't find it) and one had even swapped out the corner piece of my dungeon heart. Couldn't find a real pattern to it, going to try see if its replicated in a new playthrough later on but for now I'll let it rest since that was a lot of lost progress.
Green.Sliche  [author] 8 Aug, 2018 @ 4:00pm 
I see. With units that are ''undead'' or can come back to life the counter has issue detecting unit's state. It's mostly WFTO Editor's missing feature which I sadly can't fix on my end.

If you can, please report this as a bug on official WFTO Bug Report Tracker ( website ) and it will be reviewd and probably solved.
Captain1nsaneo 8 Aug, 2018 @ 3:30pm 
If you imprison the vampire lords then sacrifice them they don't count as being killed. Doesn't stop the map from completing though because that's tied to killing inhibitors.