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Added missing defeat condition settings.
Adjusted secondary objective scripts. You can now choose to skip intro at the beginning of the map.
Introduced 2 new difficulty settings. Standard Mode and Zen Mode. Standard Mode is map with normal settings. Zen Mode is map with variety of bonuses for relaxed and fun gameplay. Pick the one you want and enjoy.
To sum-up : it's not reliably stable and requires a bit of luck. However using save / load once every hour greatly reduces the risk of getting broken gameplay, though few things may still stop working due to loading mechanic of the game.
Had about 60% of the map captured at 4-5 hours game time. After loading there was impenetrable rock randomly scattered all over controlled territory, black overworld gateways(assume one block got swapped out, but couldn't find it) and one had even swapped out the corner piece of my dungeon heart. Couldn't find a real pattern to it, going to try see if its replicated in a new playthrough later on but for now I'll let it rest since that was a lot of lost progress.
If you can, please report this as a bug on official WFTO Bug Report Tracker ( website ) and it will be reviewd and probably solved.