Portal 2

Portal 2

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The Prototypes Part 5: Test Chamber 12,13,14
   
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21.844 MB
17 Apr, 2018 @ 11:30am
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The Prototypes Part 5: Test Chamber 12,13,14

In 4 collections by Cubie Judy
Cubie's Single-Player maps
197 items
BEE2 Cubie's Map Collection
205 items
The Prototypes
16 items
Maps with Onemario1234 as a Contributor/Main Developer
55 items
Description
Test Chambers 12-14
WARNING: BEE2 PR29 Required!
Fair warning: Future parts may not have 3 test chambers in them due to how big or entiy heavy those tests are.

Difficulty: Very Hard
Hazards: High Energy Pellets, Goo
14 Comments
Cubie Judy  [author] 19 Apr, 2018 @ 6:43pm 
Understandable, Expat! I will be sure to try and find a way around this in the next map!
Expat 19 Apr, 2018 @ 6:39pm 
I can see where it should be in the thumbnail, it simply doesn't work. Sorry, giving this one a downvote.
Cubie Judy  [author] 19 Apr, 2018 @ 6:55am 
Perhaps you cant see it? The angled panel is a hidden one meaning you cant use it until it's deployed
Cubie Judy  [author] 19 Apr, 2018 @ 6:54am 
odd..
Expat 18 Apr, 2018 @ 6:50pm 
Nope, it doesn't work for me.
76561198051046610 18 Apr, 2018 @ 6:32am 
And I somehow still have beaten this chamber even though I didn't have BEE2 installed.
Cubie Judy  [author] 18 Apr, 2018 @ 6:29am 
The trigger is right after the second fling. Onto where the floor button in 12 is. You should hit a trigger field and that causes a slanted platform behind the button.
Expat 18 Apr, 2018 @ 6:27am 
Where's the trigger? Pretty sure I went over the entire chamber.
76561198051046610 18 Apr, 2018 @ 6:15am 
But the chamber could be updated.
Cubie Judy  [author] 18 Apr, 2018 @ 5:24am 
Honestly im baffled at the fact that it gave you texture errors considering it just should use pre-existing textures in a different model (which is done a lot without issue) So idk