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1, Obvious mapping errors: There are floating weeds above the safe house in the first level.
2, Unreasonable closed spaces: In the second level, players will encounter a place blocked by bricks on the right side not long after entering the left path in the car tunnel. When a player gets close, zombies behind the brick wall break through. The issue is that the area is completely sealed off, so no living thing should be able to get in.
3, Inconsistent safe houses: The safe houses seem connected, but they aren't actually continuous. I find it unacceptable unless the map has a non-realistic theme.
第一﹑明顯嘅建圖錯誤。第一關嘅安全屋上方有唔少懸空嘅雜草。
第二﹑唔合理嘅封閉空間。喺第二關中,玩家喺車隧走入左邊條路冇幾耐就會遇到右邊被磚頭封住嘅地方。一旦有玩家靠近,磚牆後嘅喪屍就會破牆而出。我認為問題係嗰度地方係完全封死,即係冇任何生物係可以入到去。
第三﹑啲安全屋看似係連貫,但實際上係唔連貫。除非係啲非現實主題嘅地圖,否則我接受唔到唔連貫嘅安全屋。