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This module was originally created as "starter" persistent world, with the infrastructure in place to expand upon, but wasn't made to be a 100% complete; it still would need more quests, mobs, items, landscape features, maps, etc.
Basically, the end user could take what's there and run with it. Even in the description I used the term "bare bones," which meant to denote its function more as a template or "starter kit" than anything else.
Regards,
Kyro
As far as I remember, people joining any server with a custom module, they don't need to download/subscribe to it ahead of time; NWN should take care of it on the fly.
Granted, it's been a long time since I did any customizing modules or hosting a server (think over a decade now). I've since switched to Linux and while Beamdog has done another excellent port, the Aurora toolset/editor are not supported on Linux and quite buggy in Wine AFAIK.
I feel like playing on a server is the best experience.