Stellaris

Stellaris

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(Outdated) Ship Behavior fix and Sniper, H&R tactic
   
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20 Apr, 2018 @ 8:17pm
23 May, 2018 @ 9:28am
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(Outdated) Ship Behavior fix and Sniper, H&R tactic

In 1 collection by Overlord
Overlord's Stellris Fix Mod
4 items
Description
This is a mod that adds some combat computer and 2 more behavior in combat

First is a fixed version of LINE behavior, available from advanced combat computer for Destroyer, Cruiser, and Battleship. The distance that ship will stay depends on the median of firing range of its weapons

Then is a fixed version of Artillery behavior, available from advanced combat computer for Destroyer, Cruiser, Battleship, and Titan. The distance that ship will stay depends on the maximum of firing range of its weapons

And a new behavior called sniper, available from advanced combat computer for Destroyer, Cruiser, Battleship, and Titan
This type of behavior will keep the distance in the minimum possible fire distance (or the largest value of fire range of its mounted weapon) and rain down hell to its enemy. The buff from combat computer is the weapon fire range, and for Precognitive computer, it adds extra tracking.

This three behavior is for those who love extra-long-range bombardment and for those who got super-long range weapons from other mod etc.
Blow them up even before they reached their minimum distance of firing

Last is a new behavior called Hit & Run, available for Corvette, Destroyer, Cruiser, and Battleship.
This type of behavior is literally Hit and run tactic. it will close in its minimum possible fire distance and turn around, if the target is out of reach, it will turn back and strike again. If the target is still in range, it will continue run away and fire its weapon on it.
Should be extremely useful when you have high velocity and long firing range ship.(For instance, Torpedo/Missile Corvette, Battleship fully equipped with KE Artillery)
Note that XL weapons do not fit such behavior, idk why, seems it has a fixed firing angle related to where the ship is facing

If you find any problem, bug etc. please don't hesitate to contact me.

And if you like my work, just press that "like" button , thank you very much
6 Comments
siegurd3 5 Mar, 2022 @ 11:26am 
Is this mod still working in 3.3? All those battlecomps are awesome!
Overlord  [author] 24 Apr, 2018 @ 12:24pm 
Thank you for that .yml file
I'll update it soon
mk-fg 24 Apr, 2018 @ 11:28am 
Currently new computers are all called something like "COMBAT_COMPUTER_H&R_SAPIENT" due to lack of localization files.
Additional quirk is that localization files don't seem to allow "&" char in the IDs there.

One option to fix this would be run search-replace all H&R with e.g. HNR in Ship_behavior_fix_00_utilities_roles.txt and save something like this under localisation/Ship_behavior_fix_l_english.yml :
https://gist.github.com/mk-fg/a458080862ee54e9eed2d0e76a33da72

Used same naming style as the original components there, with behavior name in brackets and "FIX" appended to fixed ones.
Overlord  [author] 24 Apr, 2018 @ 10:01am 
nope, not compatible with any mod which has a new type of ship yet
I'm still trying to do it
force200 24 Apr, 2018 @ 4:26am 
NSC comatibility?
Kepos 21 Apr, 2018 @ 12:34pm 
Interesting, sub to this.