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Astra Militarium Factions CE Patch
   
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Mod, 1.0
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21 Apr, 2018 @ 3:05pm
1 Jan, 2020 @ 6:55am
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Astra Militarium Factions CE Patch

In 1 collection by Saebbi
Combat Extended Patches
30 items
Description
Patches the Astra Militarum Factions Expansion to work with Combat Extended.

NOTE: This patch contains a buff for the Chaos Marine Armor and Helmet. (Armor now has Armor 1.00 (all fields) and Helmet 0.80 (all fields) because it was weaker than the Vanilla Power Armor.
I also made the armor cover neck and waist too.

If you don't want these changes, delete the "Apparel_QXIGC-CMArmor.xml" file in "Patches/IGFChaosMarines/CMThingDefs".
4 Comments
R. Rodrigez 21 Feb, 2021 @ 5:59am 
What about updates?
Saebbi  [author] 30 Dec, 2019 @ 4:05pm 
Updated and fixed the autocannon issue.
TnT 21 Aug, 2018 @ 12:58am 
@cmdr_dazed , same problem what you could do as quick fix is go to IGFTraitorGuard -> ThingDefs_Misc then ranged. Find the blightauto cannon and then remove the ammouser segment so that it doesnt use ammo anymore. Not the best but works. I just nerf the drones so that it aligns with the infinite ammo.
cmdr_dazed 13 Aug, 2018 @ 4:25pm 
FYI, not sure if this is being monitored, but there are some issues. First, if I disable ammunition in CE, everything works great. If I don't, blight drones spawn without ammunition, but tyranids do (not sure why). Additionally, the bulk in CE can become a problem. I run the no water, no life mod and water is very bulky. When the Traitor Guard spawn, they are typically too bulky and don't get any reload ammo.

I poked around in the files as best I could, but it was over my head. I was able to create an inventory for the blight drone, but still didn't get any ammo.