Starbound

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Zekrom's Crafting API
   
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21 Apr, 2018 @ 6:00pm
21 Apr, 2018 @ 7:42pm
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Zekrom's Crafting API

Description
Zekrom's Extended Crafting API (2 Part)
An easy way to extend crafting features
* Works with pools
* Damaging items
* Define input and output (Allowing storage and crafting)
* No consumption option
* Shaped crafting
* Define item alternative (via the `names` system)
* Delay
* Checks for errors and tries to compensate for them (Check your log!)
* Automatic processing or click to craft
* Modes so you can use conflicting inputs (Ex wire extruder and plate press in one)
* Pull crafting script that works like the Minecraft crafting table
All of that easily used by people who don't know lua or complex JSON.

How to use this in your mod![github.com]
Multicraft: The standard extended crafting[github.com]
PullCraft: Craft by pulling items[github.com]

Q: I'm not a moder, do I need this?
A: You only need this mod if another mod requires it. Otherwise, it is no use to you.

Q: Can I use this in my mod?
A: Yes, as long as you mention that this mod is required (As extended crafting will not work)

Q: Do I need to use `"require"` or `"includes"` to have this mod work?
A: This mod works after initialization is done so, no `"require"` or `"includes"` is not necisary (I think)

Q: Can I use your code?
A: It depends, what are you using it for? (You can use the .lua functions that are listed below **AND** include my mod as a required mod)

Q: I found an issue, where do I report it?
A: Go to the github issues section and post it there **if it is not already there!** Also, include your starbound log **and** the mod(s) you are using and that use this mod.

Q: Can I distribute this mod?
A: No, just link to this page or the github page
2 Comments
Rtma Eros Paragon 26 Sep, 2018 @ 6:40am 
So what is anyone looking at using this with your Addon's, what does this do ingame?
zekrom_vale  [author] 21 Apr, 2018 @ 6:05pm 
Please note that modes is experemental