Stellaris

Stellaris

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Macross Weapon & Ships
   
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1.573 MB
22 Apr, 2018 @ 2:30am
29 Oct, 2020 @ 8:00pm
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Macross Weapon & Ships

In 1 collection by blitzcat
Mod made by blitzcat
19 items
Description
This mode is a stand alone mode that separates Macross S mode weapons and ship equipment I created. Unlike Macross mode, which has a separate plan, it is a slightly more balanced mode considering the balance with existing vanilla weapons.

In this mode, the weapon is added to the yesterday's items, so there is a possibility of a bug, but it will be fixed as soon as it is time.

Also, since the modeling is not completed yet, all weapons have been modified for status.


If you want original mode please go to this link

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1106707984

If you want portratis and namelist standalone, please use this link

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1555495303


In this mode, the following items are added.

1. Titan Cannon

Unlike conventional Titan Cannon, it is a weapon of the same type as a machine gun that continuously applies relatively weak damage. Ideal for dealing with many small enemies.

2. Flights

Three styles of flights are added, and the VF-1A is the first to shoot enemy missiles and fighters with a cannon. The VF-1D is the first to shoot down small ships with massive missiles. The VF-1J type is effective in defeating large ships with a torpedo.

In addition, these flights have increased their range to a certain level, and as a result they have been able to fight fighters with very high efficiency instead of the existing inefficient battleships.

3. Large Weapon

Three of the top compatible weapons for weapons that occupy the existing large slots are added. Each beamcanon is a laser weapon, 178cm rail gun is a kinetic weapon, and Destroid Monster is the next tech tree of a plasma weapon.

4. Missiles

In the case of missiles, a micro-missile and a Dimension eator torpedo from Macross's original work were added. Micro-missiles are supermodel of a swarm missile and torpedoes are upward compatible with existing torpedoes.

5. Support component

Auxiliary equipment of the ship is variously added such as armor and shield, thruster and booster, sensor, fire support equipment and so on. Especially Titan's aura will help.

6. P Slot weapon

Two things have been added, the Defender is a conventional anti-aircraft gun, and the Palanks are air weapons that launch missiles.

This mode allows you to add and modify your equipment and weapons by taking into consideration various suggestions besides existing Macross S mode elements. Please leave a comment if you want.

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Ver. 1.0.1

2018.05.23

mod version 2.1. nothing changed

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Ver. 1.1.0

2018.06.18

Add daedalus attack, It is extra large weapon, melee

Rebalaced VF series, It is more weaker than before

Text Fix
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Ver. 1.2.0

2018.07.03

Rebalancing All components(Except Macross cannon)
-VF series are nerfed. DPS about 500
-OTG Beam cannon and 178cm railgun are changed extra large weapon. DPS up around other extra large weapon
-Component priority change. It is using first when auto upgrade

Trait add
-General and Admiral has new trait.

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Ver. 1.3.0

2018.11.05

Update Contents

1. 4 types army add

First one is Mercenary armies. They are Offensive and defensive, 2 types. When you research, Megalord 01 Upgrade. You can use it. It is recruting is very fast but much expensive to recruit and upkeep. Second one is Battleroid and Destroid. They are powerful armies and when you upgrade if you research minmay attack

2. New ships and components

4 type of flagship and battleroid series. They are built in shipyard.

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Ver. 1.4.0

2018. 12. 16

1. Compatible with 2.2

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Ver. 1.4.1

2019.01.25

1. Fix some prblem of tech and icons

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Ver 1.5.0

2020.08.29

1. 2.7 Compatible
2. Ships, Weapon, and Components Updated

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Ver 1.5.1

2020.10.30

1. Compatible with 2.8 version
21 Comments
Frost 2 Aug, 2023 @ 4:41am 
Hate to say it, but I think this mod might be broken.
metalmarine_05 8 Feb, 2021 @ 9:49pm 
how do i get the ships to show they keep popping up as boxes
太痛苦啦 24 Nov, 2020 @ 3:15am 
U are the fucking god ,thx
Palynium 12 May, 2019 @ 1:17pm 
They need exporting to the right filetype and possibly get an extension in the program used to convert them.
blitzcat  [author] 24 Jan, 2019 @ 5:54pm 
@johnthepatriot I fix these tech problems.
blitzcat  [author] 22 Jan, 2019 @ 4:09pm 
@johnthepatriot I met them 6 month ago. But, they use 3D MAX program and Stellaris model need to use 3D Maya, so I know they couldn't be compatible.
johnthepatriot 22 Jan, 2019 @ 11:14am 
FYI blitzcat: I am not the author, nor do I know where to find it, but I seem to recall there was an extensive Macross mod for Homeworld 2... you might look into the author allowing you to use some models from it.

https://www.youtube.com/watch?v=nkUzkY_BjbE
blitzcat  [author] 21 Jan, 2019 @ 11:55pm 
OK I check it soon
johnthepatriot 21 Jan, 2019 @ 11:02pm 
Variable Fighter and UNS Mothership not working. Do not appear in techupdate and, though they do not crash the game or give an unknown tech flag, they are not awarded even when console command is used to research them. Minmay Attack and other techs show up fine in tech tree and can be console commanded.
jowe01 27 Dec, 2018 @ 11:42pm 
Super,nthank you!