Stationeers

Stationeers

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1.523 MB
22 Apr, 2018 @ 1:03pm
23 Sep, 2019 @ 11:21am
6 Change Notes ( view )

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Description
This mod multiplies all starting resources by four.
Great for those that want to build seperately from their friends/enemies.

This mod just creates additional items with different name labels.
If another mod changes the starting items this will not duplicate that change!!

See the other versions of this mod for more.

Now updated with the new Lander!
Just be careful of falling Landers!!

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Needs to be loaded before coremod
Not compatible with some other mods that change starting conditions.
Only compatible with the Beta branch. May work with the main branch, but use at your own peril
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8 Comments
TheSavageProdigy 15 Mar, 2024 @ 8:03pm 
They don't start identical, can you make another mod where they are completely identical?
LizBizzz 31 Jan, 2024 @ 5:55am 
Works, with some work for me. Have to turn mod on, then quit game. Also played around with starting a save, quitting to menu, etc. Play around if that doesn't work for anyone.
Bishop Crane  [author] 18 Sep, 2019 @ 12:27pm 
Updated for Landers!
Bishop Crane  [author] 31 Dec, 2018 @ 12:35pm 
This has now been updated to the latest starting items, now with Pumpkins and tomatoes!
Happy new year!
Kamaka 17 Jun, 2018 @ 8:07pm 
will give it a shot thank you for the quick reply
Bishop Crane  [author] 17 Jun, 2018 @ 10:30am 
I haven't played that much with the dedicated server as we had a number of issues with even getting mods to work.
However this is a fairly simple mod, and only needed for the very beginning of a world creation. So if you want to "hack it" you can simply edit the statconditions.xml from the dedicated server, and add merge the contents of the one supplied in the mod, into the base server one.

Hope that makes sense?
Kamaka 17 Jun, 2018 @ 8:26am 
can these mods be loaded on to a dedicated server , We cant seem to figure out how to do it
Fantom 15 May, 2018 @ 7:01am 
Заработало ! Автору уважение!