Medieval Engineers

Medieval Engineers

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Re:Store
   
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Type: Mod
Mod category: block
Version: 0.6
File Size
Posted
Updated
584.561 KB
22 Apr, 2018 @ 2:25pm
22 Apr, 2018 @ 5:44pm
2 Change Notes ( view )

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Re:Store

In 1 collection by Mirzipan
Re:Collection
7 items
Description
Re:Store changes how you interact with some of your storage containers, namely the stockpiles. Since all of them are constraint to only be able to store a handful of items, there is no need to use the inventory screen.

New interactions
Press 'use key' (F by default) to store an item stack in the stockpile.
Press Shift + 'use key' (F by default) to take an item stack from the stockpile.

Notice: All blocks that are not a stockpile and have an inventory will still continue using the inventory screen as normal.

If you enjoy this or any other of my mods, please consider buying me a coffee or beer ;)
Donate here[www.paypal.me]
5 Comments
M0rsla 11 Nov, 2018 @ 2:09pm 
Having issues using this. On DS can place items but not take them out. On SP as only mod I can place items and sometimes take items back out, but then it will stop working. Is the mod just broken with more recent updates, or is it just something on my side?
Mirzipan  [author] 30 May, 2018 @ 9:43am 
@Jimmacle in an ideal world, I would be able to remap the use key for the interactions to left-click and right-click, and then I would use the same modifiers as regular inventory screen. Sadly, all interactive blocks use the same key, so I am using Shift for retrieval instead. Otherwise I would introduce a lot of inconsistency. But I will consider using long press :)
Jimmacle 28 May, 2018 @ 5:41pm 
Have you considered adding interactions to take/put as many stacks as possible? A long press or other modifier would make moving many stacks of items less tedious.
Mirzipan  [author] 27 Apr, 2018 @ 4:44am 
@Eol it checks all inventory items, until find an item that fits into the inventory. The search starts from the back of the inventory.
Eol 27 Apr, 2018 @ 3:20am 
What about the different types of timbers ? I mean, you can have round and square timbers in a stockpile. How do you choose which ones to pick ?