Kenshi
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The Forgotten Ones - Recruitable Error Skeletons
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23 Apr, 2018 @ 10:38pm
23 Apr, 2018 @ 10:39pm
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The Forgotten Ones - Recruitable Error Skeletons

Description
They have been forgotten, left to wait in a decaying ruin for their Master to return. Their eternal, stoic vigil is... is... is... ah, forget it.

Who loves a robot army? You do! This mod gives you a robot army (well, more like a robot company).

This mod makes the Error Skeletons in the Reprogramming Lab in the Black Desert, recruitable. It also changes their stats. They are Soldierbots, so I changed their (originally pretty pathetic) innate skills to be more combat-related.

They have bonuses to Melee Attack, Melee Defense, Perception, Robotics, and Crossbows. The trade-off is less domestic skills (being combat models). Minuses to Stealth, Farming, Thieving, and Science. They're robots, they aren't going to be good at thieving or stealth. They were designed for combat, so I thought minuses to Farming and Science were appropriate.

They will still form a Bodyguard contract with the character that discovers them. I added two dialogue options. The first will keep them as Bodyguards, the second will start the Recruit dialogue chain. This way you can have the best of both worlds.

Feel free to give your feedback on how I can improve this. This is my first published mod.
107 Comments
Knight 23 Jun @ 7:33pm 
This is what I am looking for!!!!! awesome bro
anomalY 6 Jun @ 6:08am 
Excellent. Add me so I can list you as a contributor.
ZombiePotatoSalad  [author] 29 May @ 9:46am 
@anomalY Absolutely!
anomalY 21 May @ 1:58pm 
I'm making a new patch for Genesis that includes this mod's special dialogue package - Can I have your permission to do this?
Anrhaa 5 Feb @ 11:48pm 
@Acidity. Hi dude. It was an issue with 'Kaizo - Recruitable Prisoners Patch'. You can remove that mod from your subscriptions or way till the author get's around fixing the issues with their mod.
Acidity 5 Feb @ 9:42am 
Hello! Im doing a Skeleton Play through and was excited to try this mod, but after 10 attempts of opening the door to the workshop they just run up and down the stairs constantly and no dialog or anything, is there a special item or condition im supposed to meet? Thank you for the mod!
Mitsurugi 8 Sep, 2024 @ 8:08am 
This mod is great, but the way they are named adds some issues. Even after renaming them, they show up as weird names in the FCS. Doesn't appear to break the game, But it was buggy when trying to save a bod template and I noticed the name thing when poking around in the FCS
Alice in the Motherland 27 Aug, 2024 @ 12:12pm 
the mod works flawlessly, now i have 5 groups of 5 soldierbots each guarding 5 towers to the eternity with 3 extra as running scouts
GalacticSeal 5 Jun, 2024 @ 1:28am 
This mod doesn't seem to work on my end, even after an import. Not sure why, but there is no option to recruit the error skeletons in my game. Can't confirm if there is a mod conflict or if this mod simply isn't working.
Ersa 25 Apr, 2024 @ 4:12am 
actually how do you even put a command in this game? :lunar2019piginablanket: