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You got some pretty cool Mods!
so... until there is a proper helicopter blade property thing to apply, there is no way script rotors.
i may go back and make the unit have animations (manually animating the rotors to the main helicarrier), but it wouldn't look as smooth.
the reason why i didn't origionally make them that way was because i wanted the rotors to actually rotate., rather than them just being 2 or 3 frames
As for the rotors, they do look really cool, but when the helicarrier is in range of an enemy, they stop spinning. I've no idea if this makes sense, but could you shorten the targeting range for only the rotors or only allow them to target some invalid combination (e.g. flying allied enemy invulnerable submarines) so they never try to aim at an enemy and keep spinning?
Thanks for adding this unit to the game. : )
I think the guns and HP might make it a bit overpowered for the cost right now though. A Spiderbot costs 70k and has only 10k hp, whereas this has 14khp but only costs 40k...
Is there any chance of having the projectiles fired by turrets? At the moment they look like they appear in thin air at a certain distance from the centre of the ship and it's a bit off-putting.