Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Mynx Rebalancing Mod
   
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3 May, 2018 @ 6:25am
16 May, 2018 @ 9:37am
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Mynx Rebalancing Mod

Description
Rebalance the Vanilla Game to a more playable and logical version of the game

CAUTION: IF you use V4 to V5 to the mod, the old savegame will crash your game, when option is not set to TRUE

- Improved Peasants (humans):
Faster walking speed; Peasants can eat more and not die on starvation so easily; Childs and teens eat less, which balance higher buildings; Higher carrying capacity

- Changes on nutrition
Slightly change of the kCal values to a more playable version, according my opinion on the how hard to get value, which effects the quantity on buildings and there sizes to a more authentic version.

- Changes on firewood production
Firewood burn longer; Coal burns longer; Coal production is change to make stacks; Coal production time is adjusted

- Improved fishing grounds
There are now more respawn of fishes which make the fishing hut a more useful as food source.

- Changes on buildings:
#Houses
All houses have now a more cost-to-upgrade relation, which is more realistic
#Chicken Coop
Chicken are now born faster; Eggs are lay faster; Peasants can carry more eggs.
#Bakery
Makes now 2 Bread; Can now craft flour; change of a few recipes (Meat pie, vegetable pie)
#School
Costs much less ressources, but only can teach 5 teens on Tier1. Upgrade is as usual on 20; building i school now boost the moral instead of degressing it;
#Accountants House
Costs much less ressources
#Scarecrows
Scarecrows have now more range
#Forester's Lodge
Forester will not burn anymore (does not include raiders); have more range
#Pyre
Pyre have now more range
#Blacksmith
Can now make all tools
#Hunting Cabin
Cabins now have more range
#fields
Potatoes are now grow more effective; Fields are harvested faster

- Wild apple tree and wild mulberry tree modified
Apple trees produce now apples and mulberry trees silkworm cocoons when chopped down

- Wild animals:
#Now flee from the city
#Every animal give now leather

- NEW Ressources:
#Silkworm cocoons: Silkworm cocoons can be harvested from Mulburry trees, by chopping them down
#Flux: Is used for produce steel and can be crafted in the furnance by sort-out herbs

- NEW Crafting Recepis
#Warm silk clothing: Can be crafted by the tailor
#Flux: Can be crafted by the furnance (and is needed for Steel production)

- Wild sheep added
Wild sheep can be hunted by hunters, but give lesser wool than the domestic ones.
Popular Discussions View All (2)
4
13 May, 2018 @ 1:00pm
V04 Update 20180510
A.D.Mynx
0
16 May, 2018 @ 9:39am
V05 Update 2018016
A.D.Mynx
14 Comments
XianZhenZhiZhi 29 Dec, 2024 @ 3:01am 
将原版游戏重新平衡为更具可玩性和逻辑性的游戏版本

注意:如果你对 Mod 使用 V4 到 V5,当 option 未设置为 TRUE 时,旧的保存游戏将导致你的游戏崩溃

- 改良农民(人类):
更快的步行速度;农民可以吃得更多,而不会那么容易饿死;儿童和青少年吃得少,这平衡了较高的建筑;更高的承载能力

- 营养变化
根据我对获得值的难易程度的看法,将 kCal 值略微更改为更具可玩性的版本,这会影响建筑物的数量和更真实的版本。

- 木柴生产的变化
木柴燃烧的时间更长;煤燃烧的时间更长;煤炭生产是改变制造烟囱;煤炭生产时间调整

- 改进的渔场
现在有更多的鱼重生,这使得钓鱼小屋作为食物来源更有用。

- 建筑物的变化:
#Houses
所有房屋现在都有更高的升级成本关系,这更现实
#Chicken
Boru9 5 May, 2019 @ 10:04am 
I have a problem with this mod: my forester cuts down trees, but no resources are generated. The forester generated 0 wood in two years. I'm not using any other mods and it's a new game, so it can't be a compatibility issue.
JohnNav 27 Oct, 2018 @ 5:58am 
Mr. Velentino : Either this MOD is not compatable with Megadori or Sir Foxys MODs, or I just can not get it to stop crashing when I use this Mynx MOD
A.D.Mynx  [author] 20 Aug, 2018 @ 9:40am 
@[49th] Mr. Valentino
i talked alot with MEGADORI and my mod have to compatibility problem like every other mod have. If 2 mods access the same paramater the first will write the parameter, if the parameter is a script it cause a crash. So if you use a not-balancing mod you can use my mod with everything else of MEGADORI and it wouldn't cause a problem

@龍
Sorry i don't get what your problem is?
SmlehliW 28 Jul, 2018 @ 1:23am 
Schon eine sehr spärliche Beschreibung, oder? ... und jemand schreibt was von: "crashed the game" ... Hhmmm ...
Mr. Valentino 27 Jul, 2018 @ 11:42am 
Wow! This sounds like an awesome mod! Thank you for coming up with something like this!! :)

Question for you. Do you think the MEGADORI mods are compatible with yours?
末法 28 May, 2018 @ 2:32am 
How does the wood produce? Many buildings need, but where can we not find wood?
SILVER87000 14 May, 2018 @ 2:03am 
yes I saw later that I had the same problem, after the manufacture the citizens do not take the silk clothing. ok, thanks for doing that
A.D.Mynx  [author] 13 May, 2018 @ 1:00pm 
A known issues happend: The warm silk clothing has the problem that the playerupdate sends invalid datas which cause that some players cant use this feature. Simply said: The peasants don't equip it. I will work on it and hopefully will fixed it next update, so everyone can use it.
SILVER87000 12 May, 2018 @ 7:49am 
I'm french and I write on google translate for you ... I said in the last message that this mod was nice but crash the game a cause of the manufacture of silk garments in the tailor ... now it works, can be because I placed it at the end of the list of my mods ... thank you very much, it's a good mod, good work ....
:steamhappy: