The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Poison Control
   
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7 Apr, 2013 @ 9:44pm
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Poison Control

Description
A simple modification to the Alchemy perk tree to round out Poisons for utility and damage.

•Alchemist Perks 1 through 5 now give an additional charge of poison per application, up to 6 charges at maximum rank.
•Concentrated Poison has been redesigned to increase critical hit chance against poisoned targets by 25% and critical damage done by 50%. These work alongside other critical increase perks.

Design Considerations:
Tying the original Concentrated Poison perk (2 doses per poison application, up from 1) to each rank of Alchemist, players will benefit from investing into poisons much earlier in their adventures in Skyrim. Redesigning Concentrated Poison by increasing both critical chance and critical damage, alongside additional charges, gives extra damage through the use of Lingering Poisons and additional effects such as Weakness to Poison.

All creatures still have their innate resistances.

This mod is specifically designed with the Master and Legendary difficulties in mind. You may find poisons to make your playthrough significantly easier on lower difficulties, using fast blades and high damage instant poisons, if that is your sort of thing.

Tested:
Original, Hearthfire, Dawnguard, and Dragonborn content.

Uninstalling:
Standard procedure, unsubscribe and uncheck the plugin from your data files on the Skyrim launcher. You'll likely encounter the default error message about missing content. Agree to continue loading, and your perks will be returned to their original functionality.
10 Comments
Paxatax 12 Jan, 2014 @ 4:13pm 
Nice little mod sir!
It's great that you have so many subscribers - sad that so few rated you. Thumbs up man!:Dosh:
Cool Karate Man 18 Apr, 2013 @ 10:56am 
I love you. Just saying.

(No homo.)

But really, this has to be one of my more favorite mods. I get most of my money in game from throwing together a few cheap ingredients and making a 600 gold potion. Your mod makes it so much easier for me to get going in the game XD
SMOKINSOMTHIN 18 Apr, 2013 @ 9:59am 
No problem just not sure what the problem was, but glad it gave me reason to do some cleaning. Also enjoying the mod.
Beefpunch Steakfist  [author] 17 Apr, 2013 @ 12:55pm 
Great to hear, thanks for following up.
SMOKINSOMTHIN 17 Apr, 2013 @ 9:31am 
Its all good now
Beefpunch Steakfist  [author] 16 Apr, 2013 @ 4:05pm 
Thanks, it'll be good to know what the outcome is.
SMOKINSOMTHIN 16 Apr, 2013 @ 7:22am 
I only had a few at the time and it was each one. Im completely cleaning my computer at the time. Ill reinstall the mod later to see if it persists
Beefpunch Steakfist  [author] 15 Apr, 2013 @ 2:04pm 
Pavlenkod that's a fairly strange behavior. Is it any save or only a specific one?
SMOKINSOMTHIN 14 Apr, 2013 @ 2:51am 
For some reason this mod causes my game to crash upon loading a save. Remove the mod and its perfectly fine.
Tex Conway 13 Apr, 2013 @ 8:58am 
Gonna try this out on my Bosmer assassin. I've got approx. 80 mods since I cleaned out my mods list recently. Hopefully it doesn't cause a discrepency with any of them. Has this been cleaned with TES5edit? I'll check it out with BOSS and see how it goes.