Garry's Mod

Garry's Mod

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rp_alphabase_halo
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic
File Size
Posted
8.136 MB
5 May, 2018 @ 11:46am
1 Change Note ( view )

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rp_alphabase_halo

In 1 collection by Dr.Sigma
Garry's Halo
167 items
Description
*******REQUIRES********
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My first Halo theme maps of many I will do, starting with installation 04.


I decided on Alpha Base, because I never see anyone talk much about it but here is a backround of it.

I decided not to add to much objects that were apart of the UNSC so you can customize the base yourself,
I recomend you use halo props if you will to do so, if not idc what you do lol.

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Alpha Base was the main tactical Firebase used by the remaining UNSC forces after planet fall on Installation 04. It was located on a small mesa several kilometers down-spin from the crash site of the UNSC Pillar of Autumn. The mesa itself housed a collection of Forerunner structures as well as a system of caves stretching beneath the facility and linking with the larger subterranean system of the ring. A.I Wellsley tagged the base as HS2604.

The humans set up camp around the base using the supplies they had scrounged from the Autumn and their Human Entry Vehicles. They lived in cubicles and ate mostly Meals Ready to Eat. A good deal of the activities took place in caverns underneath the facility in the Forerunner structures. It was abandoned by the humans shortly before the destruction of the ring, due to their taking of the Truth and Reconciliation and the growing Flood presence in the area. The Flood used those cave systems to try and envelop the Human population on the base.



The defenses of Alpha Base consisted of UNSC personnel that survived the crash of the Pillar of Autumn. A number of stationary 50mm autocannons were in place and linked to the base's AI, Wellsley. The base had several makeshift landing pads where dropships could be docked and refueled in relative safety. Later, this position was reinforced by a group of LRV Warthogs and at least two of four Scorpion tanks that were recovered from the downed Pillar of Autumn.

Due to successful raids and the attack upon the Truth and Reconciliation, at least four Shades, were set up in defense of the base. Unfortunately, these turrets had limited effectiveness against dropships. Also, 15 operational Covenant Banshees were recovered. A basic perimeter was set up and monitored through motion trackers by Wellsley. Pelicans had quick strike teams in place if there was a perimeter breach that could respond in about two minutes. Finally, a combination of LRVs and captured Ghosts were used as patrols, effectively combining power and speed.

At its strongest point, the bases defenses were as followed:

Battalion of ODSTs led by Major Silva.
Most of the Pillar of Autumn's remaining crew that were not captured or in cryo stasis.
Two 50mm autoturrets (AI operated).
High amounts of light and heavy weaponry (both UNSC and Covenant grade).
Four Shade turrets.
At least two of four remaining Scorpion Tanks, dug partially underground for protection.
A contingent of LRV Warthogs.
15 operational captured Banshees.
Captured Ghosts (estimated at about 5-10).
AI Wellsley.
Multiple landing pads.
All surviving Pelicans, but these were low on machine-gun ammo and had no rockets.
Ground based motion detectors.
A system of trenches surrounding the base.

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4 Comments
Jereliah Starwolf 22 Feb, 2020 @ 6:30pm 
love the map can wait for more keep up the great work
MapleFlag15 9 Feb, 2020 @ 7:42am 
0/10 no sticks and rocks for the whole platoon
Dr.Sigma  [author] 20 Jun, 2018 @ 5:47pm 
@Maelmeaty Thank you! I really apprieciate it; currently im going to start working on some other instalation 04 maps such as a swamp (flood), some other open area like the second level of halo 1. Furthermore I'm planning on doing tha maw and a fixed version of the POA.
Maelmeaty 18 Jun, 2018 @ 2:46pm 
I love your colors of the map. Simplistic kinda, but okay, the border between dirt and sky reminds me of Ukraine though) Nice lore you packed over here :steamhappy: