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The localization.exe is inside the game folder DarkestDungeon/_windows/localization.exe you have to make a localization.bat inside the localization folder of the mod pointing to the localization.exe. This is what mine looks like: START ../../../../Library/steamapps/common/DarkestDungeon/_windows/localization.exe >>error_try.txt -prefix head_start
../ goes back one folder so you may need a lot of those depending on where you are keeping the mod files. If you do it write it will generate a loc2 for every language you speciffied on the xml if you do it wrong the execution will just fail. All launguages not listed on the xml will show up as id entry in pink instead of the actual name.
<?xml version="1.0" encoding="UTF-8"?>
<root>
<language id="english">
<entry id="hero_name_paracelsus"><![CDATA[Paracelsus]]></entry>
<entry id="hero_name_junia"><![CDATA[Junia]]></entry>
</language>
<language id="french">
<entry id="hero_name_paracelsus"><![CDATA[Paracelsus]]></entry>
<entry id="hero_name_junia"><![CDATA[Junia]]></entry>
</language>
</root>
Did you do anything special when putting down heroes names into file? Whenever I try to make my own version hero 3 and 4 always have weird pink font instead of game font.