Space Engineers

Space Engineers

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TankWeaponPackage
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
15.639 MB
7 May, 2018 @ 1:57pm
23 Oct, 2018 @ 1:07pm
7 Change Notes ( view )

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TankWeaponPackage

In 1 collection by Kreeg
Kreeg's Mods
22 items
Description
Description Pending.

-- At Lunch


"The 120mm Royal Ordanance L1A1 gun is designed as a heavier alternative to the average tank gun. With a combination of accuracy, damage and range and a decent load time, this gun can handle most situations as a tradeoff for its large weight and size"
- Harpo, on the 16-block long Cannon

Produced for the "Space-Engineer's Tank Battles" Discord
71 Comments
FuzoFox 17 Sep, 2023 @ 6:30am 
rip
ASmileydude 13 May, 2022 @ 5:09am 
Broken
Vanidas 11 Jul, 2020 @ 1:23pm 
AWG's doesn't work for me either :/
Most of the weapons either refuse to fire, or do negligible damage when they do.
Kreeg  [author] 11 Jul, 2020 @ 1:22pm 
I suggest just using AWG's
I essentially stopped on this specific set, since it was a general mod for SETB.
Vanidas 11 Jul, 2020 @ 12:59pm 
Is this still being maintained?
Did some tests, and the only one that did any significant damage was the VH Tank Ballistic-Cannon. A fix would be much appreciated.
76561198040172855 22 Dec, 2019 @ 3:19am 
Ah, that's a damn shame. I have little to no clue how to script. Well, thank you for everything, I appreciate it.
Kreeg  [author] 22 Dec, 2019 @ 3:18am 
That's done via Scripting.
Whiplash applies a Push to the Grid via C# Script: Only way to do it.

Thank you.
76561198040172855 22 Dec, 2019 @ 3:16am 
Kreeg, I think I may have solved the issue by turning off the acceleration of the projectile. It's working well again and I've made my own changes to it for my own single player server. But I'm not sure how to add a "kickback" to the railgun, the projectile has a kickback but not the railgun itself.

Do you know how to do that? And I've been watching AWG's stuff very closely. He has a Gauss Cannon which is quite nice but it doesn't look like a rail-gun, I tried it out, didn't really enjoy it too much.

You've got some really good stuff here. You've got talent, it's clear.
Kreeg  [author] 22 Dec, 2019 @ 2:33am 
Keen & velocity of the shot: annoying bug.
I suggest AWG's Quality ones, they're handling quite nicely with Whiplash scripting.
Though I don't think he has a railgun one, but he might.

As AWG is doing quite well, I'm unlikely to adapt these to WeaponCore which would solve the issue.
As the AWG ones do the job perfectly.
76561198040172855 22 Dec, 2019 @ 12:57am 
Hello, I was wondering about the railgun in this mod. It seems to have a strange habit of "phasing" through targets and doing little to no damage at all. I'm not sure how to fix this, perhaps reducing the muzzle velocity might stop it from going so fast that it phases through objects?

I am going to test this and see what happens. But I'd like to know if this is normal from what you've seen in your tests. This is an excellent mod by the way, I appreciate it. It seems to be one of the few small ship railguns I can actually find on the workshop, unfortunately.