Arma 3
172 oy
vurtual's Car Seat & Stretcher
   
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Data Type: Mod
Mod Type: Mechanics
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1.239 MB
8 May 2018 @ 13:22
26 Ağu 2018 @ 9:44
5 Değişiklik Notu ( görüntüle )

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vurtual's Car Seat & Stretcher

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This is a car seat. All craftsdwarfship is of the highest quality. It is encircled with bands of Firing From Vehicles support. It menaces with spikes of attachTo.

It's a car seat "vehicle" that you can sit in, and shoot from. You can set it on a box and use it as a normal chair, or attach it to a vehicle if you want. There is a Virtual Garage option to hide the model of the seat. The possibilities are endless.

Now including a stretcher, without FFV, but with ACE dragging support and the ability to be loaded into vehicle transports with setVehicleCargo. You can use attachto on it too, of course.

Find them under: Civilian > Storage > Car Seat
Released under the Arma Public License.
78 Yorum
Goliat 10 Şub @ 14:20 
How can i put a chair in a vehicle? I dont see the attachTo option
Marki 18 Eki 2024 @ 6:15 
Anyone have any idea how to make it invisible with a script?
SnowySakura 10 Mar 2024 @ 10:38 
I seem to be having compatibility issues with this mod and any mod that adds in the intercom phone functionality from tfar/ace, it seems to be popping up with an error whenever I ace interact over the stretcher, almost like it thinks it has an intercom, any ideas why/ if this will be updated to work without the intercom
𝕋𝕌ℝ𝔽𝕐 25 Oca 2024 @ 22:38 
to make invisable just right click - edit vehicle aperance
mevadralik 9 Oca 2024 @ 17:35 
how to make them invinsible
NikiTret 28 May 2023 @ 13:02 
Hi, just want to inform you that this {BAĞLANTI SİLİNDİ} is using files from this mod illegally and presenting them as it's own. It is actively being used on "creator's" server.

I broke down that mod and here is which mods are stolen: {BAĞLANTI SİLİNDİ}
RickOShay 26 Kas 2022 @ 4:55 
@musaa01 - that cavalry demo is great! What default anim are you using for seated pos on horses? Is this mod still being supported?
RickOShay 26 Kas 2022 @ 4:46 
@[-GSRI-] Cheitan - yes that dust is a serious immersion killer - thanks for the heads up - cough.
RickOShay 26 Kas 2022 @ 4:30 
Ok so I just answered my own question :steamfacepalm: _vseat animate ["seat_hide", 1]; hides seat. Next question - is there a scripted command to get unit to climb into the seat (other than something like moveInGunner etc)?
RickOShay 26 Kas 2022 @ 3:57 
I assume hide will be something like _vseat animate ["seat_hide",1];