RimWorld

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Weapon Storage - CE Patch B18
   
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9 May, 2018 @ 9:06am
21 May, 2018 @ 10:42pm
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Weapon Storage - CE Patch B18

Description
This is a simple fix for Kiame Vivacity's Weapon Storage - B18 when using Combat Extended.

The problem that I was having was that Combat Extended adds two new categories under the Weapons category: Ammo and Turrets. When pawns pick either of these items up, they try to store them in the weapons storage box, but the box isn't configured to hold either of these (plus I don't think RimWorld can handle CE's exploding ammo correctly when the box is exploded with the ammo inside) so pawns just toss the ammo on the ground next to the storage box. But hey! Now there's stuff to pick up and haul to storage! TO THE BOX! But wait! It can't hold it! Toss it on the floor! Wait! Start over! Yeah... you get it, it starts a loop. Now poor Eddie "Giggles" Snotface is spending his days just picking up ammo, to just toss it back down again, for weeks....years....who knows. I honestly didn't pay attention, because he's abrasive and has an annoying voice anyway... but I have faith that one day he'll get that heater working again.

Right, anyway, so. This patch just removes the Ammo and Turret category from the Weapons Storage box. That way you don't need to worry about restricting anything by hand, or pawns getting stuck in loops, and can still enjoy your ammo exploding half of your base when it catches fire. And before anyone asks, yes you can store the CE Guns[github.com] (if CE guns is installed) in the weapon storage box, this only fixed a problem with the ammo/turrets from CE.

Anyway, this was a quickly made patch, but played around using it for about 12 hours or so and didn't have any errors or problems, but if anyone does, let me know.

Load after both CE and Weapon Storage

Github Link[github.com]
6 Comments
Dosboy 13 Mar, 2019 @ 2:29pm 
Will this work with 1.0 or is there a patch for that?
Zhong Xina 4 Aug, 2018 @ 4:39pm 
I know, I'm not daft, though I guess my sarcasm isn't as obvious as it looks to me.
Nyx  [author] 4 Aug, 2018 @ 2:56pm 
There's no textures in my patch at all (You're welcome to check the github, or check the steam folder you download here), all my patch contains is an xml patch to remove catagories from weapon storage for CE weapons that can't be stored in the mod's added box.

Any graphics that you see in game are from any texture or graphic packs you're using from other mods or things you've installed yourself seperately from this patch or just from the base game resources.
Zhong Xina 4 Aug, 2018 @ 7:29am 
Bullets are a trademark of the Call of Duty people. Use tiny missiles instead.
Nyx  [author] 11 May, 2018 @ 5:02pm 
A box of bullets? Yeah, I guess the box of bullets does look like a box of bullets. Which is probably why the CE guys made a texture that looks like a box of bullets.
Dominique901 11 May, 2018 @ 9:04am 
Some of them look like max ammo from call of duty zombie