Space Engineers

Space Engineers

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X479 Cruiser 'Rabblerouser'
   
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Type: Blueprint
File Size
Posted
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1.896 MB
9 May, 2018 @ 11:22pm
10 May, 2018 @ 4:39pm
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X479 Cruiser 'Rabblerouser'

Description
The X479 is a long range missile cruiser for large target interdiction and destruction. It houses six Volskar missiles that can be fired every minute. Missile silos can be opened or closed and come with a safety disallowing the missiles to fire if the bays are not open. For optimal usage, a pilot and gunner is required. Basic controls for each role are on LCD screens in front of the cockpits respectively.

Gif of missiles in action against Point Defense
https://gfycat.com/SpiffyActiveIberianlynx

I know there is a lot of mods, I even trimmed it down as much as I could. I don't get how people play vanilla >:.

Instructions:

To fire a missile successfully go into the second cockpit that is higher than the first cockpit in the bridge area. Press 1 to enter turret view, and mouse aim onto your desired target(Will only target enemies, not friendlies). Press 3 for single fire or 4 for salvo fire(3 missiles.) Keep on target until you hear tone locks for each missile, after that they will aim themselves. The ship MUST BE UNDER 5 M/s speed in order to fire, the silo doors must also be fully open as well. Keep in mind that the missiles have no collision avoidance so make sure to have a clear line of sight to your target.

These missiles are designed for larger, less maneuverable targets. Smaller, agile fighters can shake the missile or evade it for a very long time so be careful. When firing at larger ships with lots of point defense, fire at least one salvo, two preferably to guarantee several hits.



Caveats: You will hear a clanging/minor collision in some of the silo doors when they close sometimes, not sure why this happens but I could not fix it. In addition, easyautomation might throw an exception during execution error every now again due to this bug. If no commands are working, search 'Easy Automation Program Block' in the ship and recompile the script.

This ship is designed for survival play, and thus the missiles have an internal timer to protect them from firing too quickly before the missile is completely built. The timer is roughly one minute.

WARNING: If you fire missiles in creative, the welders will recreate the missiles so quickly that it introduces a sort of jitter to itself and other ships that can only be fixed by warping far away or reloading a previous save. This is a bug in the game that still has not been fixed, nothing I can do about that :|. In survival it welds slowly enough to not cause any issues. You will notice the jitters mostly in the panels in front of the cockpits as well as the turret on top of the ship.

I will include the link to the missile itself in case you need to remake the projectors.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1382879688


Special thanks to Alysius, this ship would not be possible without his script and his assistance.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=807454034
Also special thanks to Digi for his assistance on troubleshooting hinge issues.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=385778606
1 Comments
Nonexistent 10 May, 2018 @ 6:22pm 
Very Cool!