PAYDAY 2

PAYDAY 2

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[ENG] GhostForcer build
By Enata
This build aims to help you concluding your missions the loud way. It is compatible with solo or multiplayers sessions, up to the Mayhem difficulty level.
   
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Introduction
This build aims to help you concluding your missions the loud way. It is compatible with solo or multiplayers sessions, up to the Mayhem difficulty level.
This build has not been designed with Death Wish and Death Sentence difficulties in mind.
It is thus possible to be less effective in higher difficulty levels.

This build can be summed up in a few main perks:
  • Equip 14 first aid kits to help the team (Mastermind)
  • Deal the maximum damage possible with shotguns (Enforcer)
  • Recover your armor thanks to headshots (Enforcer)
  • Benefit from optimized stamina and mobility (Technician, Ghost)
  • Be able to dodge bullets while running (Ghost)
N.B: This build doesn't substitute the training nor the skill of the player.

Virtual prerequisites:


Each section features a DLC-free version.

Personal prerequisites:
  • A little bit of training if you don't really know the missions yet
  • A microphone to be able to play as a team
  • A decent anticipation and communication skill
  • Lots of patience and perseverance
Now let's deal with the reason of your visit, the presentation of the build.
Skills: Mastermind


The left column, "Medic", will allow you to become the team... medic.
  • "Combat medic" gives access "Quick fix" and "Uppers".
  • "Quick fix" improves your first aid kits use.
  • "Uppers" increases the number of fairst aid kits available and helps the team mates up.
The right column, "Sharpshooter" will be useful to spend your last points.
  • "Stable shot" improves your accuracy with every weapon.
Skills: Enforcer


The left column, "Shotgunner", makes you a shotgun expert.
  • "Underdog" increases the damage you deal when surrounded and decreases the damage you receive.
  • "Shotgun CQB" improves your shotgun reload.
  • "Shotgun impact" increases its stability and its damage.
  • "Close by" improves your mobility with shotguns and their rate of fire.
  • "Overkill" increases the damage dealt with shotguns.
The central column, "Tank", will improve your resistance.
  • "Resilience" improves your armor and reduces the effect of flash grenades.
  • "Die hard" eases the damage taken when interacting with items.
  • "Transporter" allows you to throw bags further.
  • "Shock and awe" improves the regeneration of the armor for all the team.
  • "Bullseye" regenerates a little bit of armor for each headshot performed.
  • "Iron man" improves your armor.
The right column, "Ammo specialist", also includes an interesting feature.
  • "Scavenger" allows you to pick ammo up more easily.
Skills: Technician


The right column, "Oppressor", improves your mobility and your weapons handling.
  • "Steady grip" improves your accuracy and stability.
  • "Fire control" improves the accuracy of your shots from the hip.
  • "Lock n' load" allows you to shoot while sprinting.
Skills: Ghost


The central column, "Artful dodger", improves your mobility and your stamina.
  • "Duck and cover" allows you to run faster, longer and improve your bull dodge ability.
  • "Parkour" increases your mobility even more and allows to reload while sprinting.
  • "Dire need" allows your shots to stagger your enemys as soon as you lose your armor.
  • "Sneaky bastard" is necessary to dodge.
The right column, "Silent killer", improves your ability to dodge and increases the damage you deal.
  • "Second wind" gives you access to "Optical illusions" and "The professionnal".
  • "Optical illusions" decreases your chances to be targeted by enemies.
  • "Low blow" increases your chances of critical hits.
Skills: Fugitive

The central column, "Revenant", improves your survivability.
  • "Nine lives" increases your bleedout survibility and allows you to get downed one more time.
The right column, "Brawler", features an appreciable little bonus.
  • "Martial arts" makes you more resistant to melee attacks.
Perk deck
Rogue:
  • Chances to dodge increased by 45%
  • Headshots damages increased by 25%
  • 25% chance to pierce enemies' armor
  • Weapons swap time 80% faster
Armor


Two-piece suit
Deployables


First aid kit (x14)
Primary weapons
Breaker 12G Shotgun (Biker Character Pack DLC)
Cost: 76,000$, unlocked at level 3, concealment: 20 up to 24.
Ammunition: 000 buckshot
Barrel: Short barrel
Barrel ext: King's crown compensator (Gage Mod Courier DLC) or nothing
Boost: Concealment
Gadget: Compact laser module (Gage Mod Courier DLC)
Lower receiver: Nothing
Stock: Nothing


IZHMA 12G Shotgun
Cost: 581,000$, unlocked at level 26, concealment: 13 up to 26.
Ammunition: 000 buckshot
Barrel: Short barrel (Gage Spec Ops Pack DLC)
Barrel ext: King's crown compensator (Gage Mod Courier DLC) or nothing
Boost: Concealment or Accuracy
Extra: Nothing
Foregrip: Hollow handle (Gage Spec Ops Pack DLC)
Gadget: Compact laser module (Gage Mod Courier DLC)
Grip: AK rubber grip (Gage Mod Courier DLC)
Magazine: Nothing
Sight: Nothing
Stock: Skeletal stock


M1014 Shotgun (Gage Shotgun Pack DLC)
Cost: 327,000$, unlocked at level 15, concealment: 12 up to 25.
Ammunition: 000 buckshot
Barrel: Short barrel
Barrel ext: King's crown compensator (Gage Mod Courier DLC) or nothing
Boost: Concealment
Gadget: Compact laser module (Gage Mod Courier DLC)
Sight: Nothing
Stock: Collapsed stock


Mosconi 12G Shotgun
Cost: 896,000$, unlocked at level 39, concealment: 7 up to 27.
Ammunition: 000 buckshot
Barrel: Road warrior barrel
Boost: Concealment
Stock: Gangsta special stock


Raven Shotgun (Gage Shotgun Pack DLC)
Cost: 487,000$, unlocked at level 22, concealment: 22 up to 29.
Ammunition: 000 buckshot
Barrel: Short barrel
Barrel ext: King's crown compensator (Gage Mod Courier DLC) or nothing
Boost: Concealment
Gadget: Compact laser module (Gage Mod Courier DLC)
Sight: Flip-up sight (Gage Shotgun Pack DLC)


GL40 Grenade Launcher (Gage Assault Pack DLC)
Cost: 921,000$, unlocked at level 46, concealment: 18 up to 27.
Ammunition: Nothing
Barrel: Pirate barrel
Boost: Concealment
Stock: Sawed-off stock
Secondary weapons
GSPS 12G Shotgun (The Goat Simulator Heist DLC)
Cost: 510,000$, unlocked at level 23, concealment: 22 up to 27.
Ammunition: 000 buckshot
Barrel: Riot barrel
Barrel ext: King's crown compensator (Gage Mod Courier DLC) or nothing
Boost: Concealment
Gadget: Compact laser module (Gage Mod Courier DLC)
Stock: Stakeout stock (The Goat Simulator Heist DLC)


5/7 AP Pistol
Cost: 581,000$, unlocked at level 26, concealment: 29 up to 30.
Barrel: TiN treated barrel
Barrel ext: IPSC compensator
Boost: Concealment
Gadget: Micro laser
Magazine: Extended magazine
Sight: Pistol red dot sight (Gage Mod Courier DLC)


Baby Deagle (The Point Break Heists DLC)
Cost: 305,000$, unlocked at level 14, concealment: 29 up to 30.
Barrel: Threaded barrel
Barrel ext: Flash hider (Gage Mod Courier DLC)
Boost: Concealment
Gadget: Micro laser
Grip: Spike grip
Lower receiver: Spike kit
Sight: Pistol red dot sight (Gage Mod Courier DLC)


Parabellum Pistol
Cost: 557,000$, unlocked at level 25, concealment: 29 up to 32.
Barrel: Short barrel
Boost: Concealment
(Grip: Engraved grip)
Sight: Pistol red dot sight (Gage Mod Courier DLC)
Secondary weapons: DLC-free alternative
Locomotive 12G Shotgun
Cost: 283,000$, unlocked at level 13, concealment: 23 up to 29.
Ammunition: 000 buckshot
Barrel ext: King's crown compensator (Gage Mod Courier DLC) or nothing
Boost: Concealment
Gadget: Compact laser module (Gage Mod Courier DLC)
Grip: Straight grip (Gage Weapon Pack #01 DLC)
Magazine: Extended mag.
Sight: Nothing
Stock: Tactical shorty stock
Upper receiver: Nothing


Deagle Pistol
Cost: 822,000$, unlocked at level 36, concealment: 28 up to 31.
Barrel ext: Flash hider (Gage Mod Courier DLC)
Boost: Concealment
Extra: Deagle scope mount
Gadget: Micro laser
Grip: Bling grip
Magazine: Nothing
Sight: Marskman sight
Slide: Nothing
Melee

Ice Pick (The Point Break Heists DLC)
Unlocked at level 16


Buzzer (The Golden Grin Casino Heist DLC)
Unlocked at level 34
Allows you to stun opponents
Melee: DLC-free alternative

Utility Knife
Unlocked at level 12


Electrical Brass Knuckles
Unlocked at level 16
Allows you to stun opponents
Throwable

Incendiary Grenade (x6)
Unlocked at level 1
Conclusion
This is the end of this guide. I hope that it would have been useful to you and that it would help you a little during your next missions. If you have any questions after having read this, do not hesitate to share them with me in the comments below and I'll try to give them an answer quickly.

Please note that this is probably not the ultimate guide. Other guides offer different skilltrees structure or different weapons choices and yet they also allow you to reach a similar result in the end. People are free to pick whatever they want from wherever they want.

Feel free to make a video out of this guide or to quote some of its content: I only ask you to provide a link leading to this guide in your video description or after your quote. Thank you.

The pictures from this guide are taken from my inventory and from the Payday 2 Fandom page.[payday.fandom.com]

This guide is also available in French down there:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1382031605
You can find my other Payday 2 guides over there:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=887851693
Changelog
02/16/2019: Virtual prerequisites: URL updates
5 Comments
Hugo 15 May, 2018 @ 2:41pm 
Just a heads up: You don't need lock and load if you're going with 2 shotguns, the 3 points can become high value target for instance.
Enata  [author] 15 May, 2018 @ 1:04pm 
@Borizon:
I agree, it deals great damage too. I kept 000 buckshot to focus on getting a decent ammo pickup rate with this build. If you intend to play DW/OD, then you may consider trying those, indeed. :)
Borizon 15 May, 2018 @ 10:49am 
GSPS 12G*
Borizon 15 May, 2018 @ 10:47am 
I've had great success by using the breaker 12G with HE rounds too
JCDenton 12 May, 2018 @ 12:02pm 
Good build.