Sid Meier's Civilization V

Sid Meier's Civilization V

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[TES Wonders] Skyrim - Shrine of Azura
   
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729.912 KB
10 May, 2018 @ 1:39pm
8 Nov, 2018 @ 10:51am
6 Change Notes ( view )

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[TES Wonders] Skyrim - Shrine of Azura

In 1 collection by DJSHenninger
The Elder Scrolls Wonders
19 items
Description
Adds the Shrine of Azura from the Elder Scrolls series to the game as a buildable Wonder. Only tested with GK + BNW enabled, and thus only that version of Civilization V is supported. I do not claim ownership of anything belonging to the Elder Scrolls series.

Balance suggestions are welcome, of course. And bug reports! Also, any ideas for effects of any future wonders are welcome (see link under 'Planned Wonders'). In my opinion, this wonder is somewhat more imaginative than the previous one, the Blue Palace. Took me days to actually get it to work, but here it is! This wonder is mostly a 'nice addition'. It doesn't provide huge bonuses (2 Faith and 33% religious pressure), but the chance to acquire cities should be enticing.



Direct Download
Skyrim - Shrine of Azura[1drv.ms]

Notes
- You can only acquire the chosen city if you convert it to your religion. If you fail, and the city is converted, you will have to hope that your religion will be removed again within the 20 turns, to try again.
- If an enemy city was chosen, and you've made peace before the 20 turns end, you should still be able to acquire the city through conversion if you declare war again.
- If the chosen city was captured by another civilization, you should still be able to acquire the city within the 20 turns if you declare war on the new owner.
- If you manage the acquire the chosen city within the 20 turns, a new prophecy will not be heard until the 20 turns have passed.
- From what I understand, if you manage to acquire the city, you may still get a warmongering penalty, even though the acquisition should count as a trade and not a conquest.
- Access the city screen to see which city should be converted.

Troubleshooting
If you subscribed, but it doesn't show up:
1. Turn off the game.
2. Delete the Civ5ModsDatabase.db from Documents\My Games\Sid Meier's Civilization 5\cache.
3. Launch the game and go to the mod section again.
After waiting for a brief period, all missing downloads should initiate and install!

If that didn't work, try this:
1. Go to Documents\My Games\Sid Meier's Civilization 5\MODS
2. If there is a .civ5mod file in that folder, open that with 7zip, Winrar or similar software
3. Unzip/unpack the contents in Documents\My Games\Sid Meier's Civilization 5\MODS

Planned Wonders
For a full and ever-expanding list of planned wonders, see this thread[forums.civfanatics.com].
24 Comments
DJSHenninger  [author] 23 Aug, 2018 @ 5:33am 
Likely a mod conflict, since I tried and could trade just fine. I don't see how this mod specifically affects the trade screen. It may be related to my custom UI. I might change it.
Ser Andrew Selmy 22 Aug, 2018 @ 5:34pm 
Could be a mod conflict. when I go to trade with other civilizations it doent allow you to select the gold or resources you would like to trade
DJSHenninger  [author] 22 Aug, 2018 @ 1:24am 
Which 'trade tab' do you mean? The Trade Route Overview? The Economic Overview? When trading with another civilization? None of these malfunction for me. Are you using the latest version (3)? If so, it must be some kind of mod conflict, though I don't see how that would mess up this 'trade tab'.
Ser Andrew Selmy 21 Aug, 2018 @ 3:14pm 
doesnt seem to work for me. when i install the trade tab malfunctions
DJSHenninger  [author] 21 Jul, 2018 @ 3:43am 
Done. See update notes.
DJSHenninger  [author] 20 Jul, 2018 @ 9:11am 
Currently no, but I’m going to try to figure out a good way of doing this!
Sven 20 Jul, 2018 @ 8:15am 
Is there some way to have a mark in the diplomacy screen which one has been selected for the prophecy? I consistently forgot and ended up accidentally annexing 1/4 of the city states on the map when I was just trying to spread my religion
DJSHenninger  [author] 6 Jul, 2018 @ 1:19am 
I'm glad you like it; soon I'll have time to make a lot more of these :)

And thanks again for your bug reports, I'm glad that it mostly functional now. Somehow I managed to miss those bugs.
WG완비탄 5 Jul, 2018 @ 9:01pm 
Thank you for wonderful mods!
DJSHenninger  [author] 23 Jun, 2018 @ 1:01am 
Ah, but that's a different part of the code. I'll have some time in July.