Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wilderness is now part of !CGM: Planets Enhanced and will no longer be updated.
I am looking forward to maintaining Wilderness support within !CGM: Planets Enhanced and I hope all the current subscribers make the switch. I will leave this mod available to allow current games to be played out but in time this mod will be deleted.
Homeworlds with red tile blockers has yet to be implemented due to time constraints, and hopefully this feature will make an appearance within !CGM: Planets Enhanced in the future.
No Starting Neighbour Systems edits a solar system initialiser. If No Starting Neighbour Systems included the init_effect that is described in the description above then no patch would be required and our two mods would would together perfectly.
Thanks for reaching out, my frustrations is hitting crittical. Been dying to have my first propper playthrough of Stellaris and with this mod I was almost there. I got to go drive my taxi for a few hours can I get back to you latter, it all sounds like a plan.