Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Castle kitchen
   
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247.836 KB
12 May, 2018 @ 4:52pm
4 Feb, 2019 @ 3:16am
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Castle kitchen

Description
As a town grows, so does it's hunger for fresh bread. This mod adds a new building for 4 bakers.


- Makes bread production more effective by baking in bulk, providing work spots for 4 workers to work simultanously, and a new resource efficient recipe to make bread from flour

- Combines bakery recipes with the best recipes from the kitchen mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139075897 Load order: "Kitchen&Cooking" above ""Castle Kitchen"
! The castle kitchen does NOT require the kitchen mod !

- OPTIONAL: Taverners learn how to make bread and some simple dishes from the kitchen, too. Makes the tavern building more useful. If the option is activted, bread recipes (and some kitchen recipes, if in use) are available at the tavern, as well as more tavern workers.

- OPTIONAL: Bakeries can be upgraded to castle kitchens. (Does not work if another mod changes the footprint of the bakery building)
24 Comments
MEGADORI  [author] 21 Aug, 2021 @ 10:31am 
yang1437 -Thank you very much!
yang1437 17 Jul, 2021 @ 2:02am 
随着镇的增长,这也是新鲜面包的饥饿。此Mod为4个面包师添加了新建筑。


- 使面包制作更有效地烘烤散装,为4名工人提供工作点,同时工作,以及新的资源有效的食谱来制作面粉面包

- 将面包店食谱与厨房Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?ID = 1139075897装载顺序:“厨房和烹饪”以上“城堡厨房”
!!城堡厨房不需要厨房mod!

- 可选:Taverners学习如何制作面包和厨房的一些简单的菜肴。使小酒馆建筑更有用。如果选项是激活的,小酒馆可以使用面包食谱(以及某些厨房食谱),以及更多的小酒馆工作者。

- 可选:面包店可升级到城堡厨房。 (如果另一个MOD改变面包店建筑的脚印)
Brisbykins 15 Sep, 2019 @ 12:24pm 
One of my favorite mods
greyotter 24 Jun, 2019 @ 8:03pm 
A Must for Large Towns Thanks Again...
tivaber 4 Feb, 2019 @ 4:13am 
thanks a lot, very much appreciated
MEGADORI  [author] 3 Feb, 2019 @ 9:49am 
tivaber - updated. please let me know if it should happen again or if you find any other issues :)


Update:

* solved bug with lights getting perpetually brighter
* pies are nor produced 3 at a time at the castle bakey

_______________________________


Update:

* Bug beseitigt durch den die Lichter immer heller wurden
* Es werden jetzt immer 3 Kuchen und Pasteten auf einmal gebacken
MEGADORI  [author] 2 Feb, 2019 @ 11:23am 
tivaber - thank you for notifying me, I'll fix it asap :)
tivaber 2 Feb, 2019 @ 11:15am 
Thanks a lot for this great mod! I have a little problem with it: After some time, suddenly the lights of the castle kitchen produce a huge glare, day and night, see screenshot:

https://steamhost.cn/steamcommunity_com/profiles/76561198440799146/screenshot/956355181435590987

Could this be fixed please?
Summanus 17 Jul, 2018 @ 2:02pm 
Oh thats good - thank you! I was really sad to not be able to use this one but now I can! Horray! :D Shame I'll have to deactivate "Kitchen & Cooking" but I prefer this one, so thats ok.

I love all your extra buildings. Its really breathing new life into the game for me. Thank you!
MEGADORI  [author] 17 Jul, 2018 @ 1:58pm 
antlucasexe - stew and porridge are not part of this mod, they come with part of another mod, "Kitchen & Cooking". When that is not in use, the recipes aren't available at the castle bakery of course :steamhappy:

In case you want to deactivate a mod that adds new resoureces from an existing game, don't forget to:
- use up ALL of the mod resources or sell them at the market
- delete donkey all routes of the mod resources
- unselect all production of the resources (in craft buildings, fields etc.)

Then save, deactivate the mod, and load.

As long as some of the mod resource remains in a savegame, it will not load without the mod avctive.