Arma 3
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[SP] War Stories: Celle 2
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
6.555 MB
14 May, 2018 @ 9:13pm
4 Jan, 2024 @ 7:08pm
5 Change Notes ( view )

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[SP] War Stories: Celle 2

In 1 collection by sankara
HETMAN: War Stories Collection
37 items
Description
A port of HETMAN: War Stories to MBG Celle 2.

Originally posted by Rydygier:
"HWS is meant as very easy in use generator of dynamic, interesting battles conducted by HETMAN commanding AI. Unique each play battle experience powered by very complex scripting is created with few mouse clicks. No addons required.
[...]
Resulting battle may vary greatly each try. War has many faces, nothing is guaranteed. You're only one of many cogs in the war machine controlled by HETMAN, so do not expect any special treatment. Those battles aren't player-centric in any way. One time you may found yourself in the middle of fierce firefight immediatelly, another time you may be kept as reserve long time before you see any action. You may die in the first few minutes or survive to the end without a single shot fired, but with few clicks in the legs. Both extremes are not very probable, but possible and perfectly OK - just do your part or act on your own. Create own war stories."

Celle 2
"MBG Celle 2 is a remake of the Celle Terrain released in early 2010.
Features:
- authentic recreation of a massive landscape in Lower Saxony, Germany
- 39 highly detailed settlements
- Autobahn 7
- Bergen-Hohne Training Area
- Fully destructable bridges
- Two big airports
- Many new usable structures (Hangars, Barracks, Observation posts, road signs...)
- ~150 sqKm in size"

Credits:
Rydygier
Mondkalb

*HETMAN: Wars Stories 1.10 NR6 (HAL1.25 RC1)
16 Comments
sankara  [author] 10 Aug, 2020 @ 3:19pm 
since v1.10:
new "Faction" setting: MULTI. If chosen, additional list should show up with all factions of selected side. It allows to choose multiple factions per side (forces should be randomly picked from the pool of groups from all selected factions); and other changes [forums.bohemia.net].
AlexEkmz 3 Jun, 2018 @ 10:36am 
Also it would be great to have HWS allow multi-force sides: Perhaps I want CSAT AND Russia on one side, against NATO and 3CB British forces on other side!
AlexEkmz 3 Jun, 2018 @ 10:34am 
Okay, I hope NR6 can figure out how better way to get reinforcements to work in HWS.
Also, airplanes and maybe boats too (I'm praying).
Then I'd only have to use Zeus for building additions, and Virtual Arsenal for custom loadouts. Huge time saver!
sankara  [author] 3 Jun, 2018 @ 9:54am 
No, don't make sense implementing NR6 reinforcements script in HWS yet, its not War Stories wise, but for Hetman missions is ok.
Also, the scprit only woks on east or west side and you have to config per mission, War Stories need its own reinforcement scripts.
AlexEkmz 3 Jun, 2018 @ 7:51am 
Buska, does this NR6 Hetman have the reinforcements improvement?
AlexEkmz 2 Jun, 2018 @ 8:44pm 
Buska, this scenario has the NR6 new Hetman in it? YES!!:steamhappy:
sankara  [author] 2 Jun, 2018 @ 5:54pm 
@WW3andMe
- ADDED: NinjaRider600 modified/updated version of HETMAN (HAL 1.23.3 [NR6]) into War Stories.
Now it will benefits from HAL - [NR6] features, notably the revamped task system and the contents in the Radio chat, its much more battlefield immersive.
- ADDED: [NR6] ZBE Cache - HAL Optimization.
Its a modified version of ZBE_Cache (Original script by zorrobyte) based off version 4.6a of the original script to be compatible with the cargo system used in HAL.

Updated others as well
AlexEkmz 29 May, 2018 @ 11:46pm 
I do wish the HWS gave an Friendly vs Enemy score as well as your personal score.
There are times when I have been like Rambo but my side still lost overall.
And times when I never fired my weapons but my side still won decisively.
AlexEkmz 29 May, 2018 @ 11:44pm 
I love how sometimes HWS AI commanders are brutally aggressive, sometimes sneaky, sometimes defensive, & sometimes running scared from loud noises or shadows (as in real life).
Also, the role that morale & percentage of loss plays is great. Don't have to kill everything...you make the enemy lose the will or ability to fight on.
AlexEkmz 29 May, 2018 @ 11:41pm 
Some other scenarios say they do dynamic conflicts, but I find them too complicated or too limiting.
I don't want to buy my army like an RTS...the purchases & preparations are already done & you have what you have on-hand or nearby during real-life battles! Reinforcements are scheduled ahead or they're not coming.