Europa Universalis IV

Europa Universalis IV

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!Brandenburg-Prussia Missions Plus
   
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15 May, 2018 @ 9:22pm
12 Jul, 2018 @ 10:05pm
20 Change Notes ( view )

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!Brandenburg-Prussia Missions Plus

Description
SUMMARY
This project is part of the +Missions Plus+ series and adds 80 new or reworked/refactored missions for Brandenburg-Prussia. The new missions are a mix of historical and ahistorical (let's say, history-adjacent) for those who enjoy playing as the Great Elector.

Be sure to check out the sister project:
Ethiopia Missions Plus: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1439625196

*Best experienced with Beyond Typus: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=631545981

Comments and suggestions are welcome!

Don't forget to leave a rating if you find this an enjoyable addition to your game!

CHANGE LOG:

[07/13/2018]
*Numerous mission tweaks
*Removed or simplified most missions with building requirements for future compatibility with Idea Variation (a few missions may still be affected while I work through a better set of conditions)
*Added mission rewarding seizure of Dutch territory in the Channel
*Working on small mission chain to hijack Burgundian Succession if not Emperor but have RM and large spy network. Most likely will trigger a war with the current Emperor similar to Surrender of Maine.

[05/27/2018]
*Refactored colonization mission triggers + rewards.
*Added two colonization missions based on historical Brandenburg possessions (Africa)
*Fixed modifer on Geheimer Rat applying local instead of global bonus.

[05/26/2018]
*Bugfix for vanilla crash (had to do with colonization mission ref to BT province IDs)
*Missions more or less complete (may add 1-2 more for large/esoteric goals)
*Adjusted several effects for consistency
*Added last of Baltic/Trade Missions/Colonization missions.
*Added situational PUs over Norway & Sweden as bottom-end mission rewards

[05/23/2018]
*Finished Danish Missions, added some Swedish missions (TODO: Finish Swedish Missions)
*May add some path to get your dynasty on Sweden if you helped liberate

[05/22/2018]
*Started Baltic expansion tree (maritime war w/ Scandinavia)
*Various bug fixes
*Finished off Polish tree
*Added mission to capture Constaninople
*Added late game mission "Three Seas"
*Added scaffold for 30 Years War setup + Austrian Succession via dip tree (events will come later)
*Refactored mission order somewhat
*Trying to bugfix Westminster alliance, play with caution
*Nerfs

[05/21/2018]
*Fixed Divine Carpenter; had local effects in the main modifier, now split and "Carmelite Investiture" applied to capital province
*Fixed mistakes in Fortify Elbe & Secure the Frontier; properly adding province modifiers,
*Secure Frontier now costs ducats and adds 1 additional base tax
*Condotta Ledger now adds foreign fighter unrest penalty to capital region
*Scaled back some combat modifiers
*Altered conditions for Westminster Convention, now recquires a more specific Alliance/Rival chain (can't get it in 1445 without serious chicanery)
*Fixed Education Mission, Konigsberg now gets province modifier while Berlin gets the cathedral
*Fixed incorrect duration on Martial inquisition (was permanent, now 25 years)
*Refactored religious missions, both paths give free Cathedral. (TODO: Add standalone Counter Reformation mission with permanent modifier for capital)
*Added missing flavor text.
*Corrected various typos
*Tweaked rewards from professionalism, building, and religious trees
*Added lategame mission "Army With a Country"

TO DO:

*More Historical Events (Seven Years War, Scanian Wars, 30 Years War, etc.)!
*Custom Mission icons (vfx)


COMPATIBILITY:
Anything that doesn't alter Brandenburg/Prussia Missions

Popular Discussions View All (2)
3
19 Oct, 2018 @ 6:53am
New Features?
Regular Joe
3
12 Jul, 2018 @ 10:26pm
Great work
Aggravated Peasant
172 Comments
𓆩♡𓆪 Borky 𓆩⟡𓆪 26 Dec, 2023 @ 9:47am 
Update? :/
Token White Guy 10 Oct, 2021 @ 8:34am 
Im still using this for modifiers :mailedfist:
The Kerminator 11 Sep, 2021 @ 3:55pm 
About half of the mission tree is cut off now. It's probably fairly easy to fix, but it doesn't work as it is right now.
Master Beef 9 Sep, 2020 @ 7:31pm 
I'm still playing with this mod. Haven't seen it cause any problems or crashes, even after 2 years and like 4 or 5 major patches, which is impressive. Great work.
beagels01 6 Apr, 2019 @ 4:41pm 
Animated icons give immediate downvote. Geocities is dead, accept it.
Eel #2 8 Feb, 2019 @ 4:43pm 
Eel #2 8 Feb, 2019 @ 3:48pm 
To everyone who is concerned and still waiting patiently for an update, once I make a (basic) cover picture, the mod will be available tonight!
Eel #2 8 Feb, 2019 @ 12:26pm 
It'll prob be a bit before I do anything too major. I'll try to just get a fix for now this weekend. College has been a slog ^^' You can probably expect it up by tomorrow or Sunday (Maybe even tonight).
|Nick 8 Feb, 2019 @ 4:26am 
So you gonna continue this mod @creamy supreme lemon
Vic 8 Feb, 2019 @ 1:50am 
update ?