Tabletop Simulator

Tabletop Simulator

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Simple Gloomhaven Counters
   
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Assets: Scripting
Tags: Misc
File Size
Posted
Updated
12.422 KB
15 May, 2018 @ 11:11pm
17 May, 2018 @ 3:17pm
3 Change Notes ( view )

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Simple Gloomhaven Counters

Description
Fork of https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1366240569 by Eskander

Scripted counters for tracking HP, XP and damage.

Add and subtract token values by left and right clicking the token, rather than changing token state, or clicking smaller embedded buttons.

Also adds a damage token.
13 Comments
Kaijira 26 Mar, 2021 @ 1:30pm 
These are perfect.
Japaman 19 Jan, 2021 @ 7:58am 
Hi. Can you make one, that shows two numbers divided by a bar, like 10/10, with both editable by cliking the same way, its for HP courrent/max, control.
markle 7 Apr, 2020 @ 11:04am 
How would i add these into a new TTS board I am creating, rather than just loading these as a new game?
Spillik 29 Nov, 2018 @ 10:11am 
Hey! Do you know - is there an options to make few buttons on one object?
Unreal Ed 18 May, 2018 @ 11:00pm 
You can still box select them easily.
Billiam  [author] 18 May, 2018 @ 3:09pm 
Sort of. They can be difficult to flip for the same reason (button blocking the token). I made the button area a bit smaller on the smaller damage token, and that's helped a bit.
Unreal Ed 17 May, 2018 @ 4:55pm 
Wouldnt just flipping them and moving them work? also, id imagine you don't need to move them really often
Billiam  [author] 17 May, 2018 @ 2:57pm 
I don't much like how difficult this makes picking up the damage tokens. Looking for other solutions without making the button hard to click.
Unreal Ed 16 May, 2018 @ 4:31pm 
Oh nice! I hadn't considered the "left click increment / right click decrement" paradigm! That'll be useful!
Billiam  [author] 16 May, 2018 @ 9:50am 
@GabrielM That was bugging me too, I'll switch those out, thanks!

@Azzhoe Looks like the number maxes out, relative to the object size. I'll make it easier to change in the next update, but if you're impatient and handy, you can add scale={x=2,y=2,z=2}, in the createButton call, and then reduce h and w variables to 750, and you'll get a nice boost to the font size.