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The Source Filmmaker is pretty much just TF2, in the sense that every model, map, sound, and any other assets you can think of, if it's in TF2, it's in SFM.
That said, you can toggle player mode by pressing F11, putting you in control of Scout, the default player character. However, he is loaded in as soon as the map is, so if he's underwater, he drowns, which is why he is just a ragdoll floating.
If you don't want to see it, just turn off "Draw Game Entities", as that will hide dead players.
All of this being said, others are asking for a night/evening version, but frankly I don't care.
What I actually came here for is this;
Anything underwater is as transparent as the things above it. By which I mean the water transparency is confusing, and I don't know how to fix it. Please help.
I also came here to be the 69th comment on this.