Duke Nukem 3D: 20th Anniversary World Tour

Duke Nukem 3D: 20th Anniversary World Tour

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Voices Of Authority
   
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17 May, 2018 @ 6:50am
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Voices Of Authority

Description
TECHNICAL NOTE: The map is perfectly playable with "True 3D" activated. However, some switches as well as the camera screens are a bit finicky to activate. Additionally, the mirror in the quarters is glitchy, depicting a "hall of mirrors" effect. Therefore, I recommend playing this map with "True 3D" deactivated for the best experience.

***ATTENTION***: Read this section carefully as it contains important information required to play this mission!

The "Sheridan" project is our last line of defense, the ultimate weapon built to turn the tide in times when hope fails. A power-ful manned stationary weapon situated in orbit near Earth, able to shoot a single laser beam strong enough to break the hull of every hostile vessel. We prayed that we never had to use this weapon. Our prayers weren't answered.

2 hours ago, sensors detected an alien mother-ship heading for Earth. Our forces are too weak to answer the threat in direct combat, so we decided to use "Sheridan". However, alien scout troops have already advanced onto "Sheridan". Given your previous experience, we decided to assign you a one-man mission to inflitrate and fire "Sheridan". You will be teleported to an airlock near the cargo bay in the top floor of "Sheridan". There, sensor interferences may allow you to slip in unnoticed. Once you're on Sheridan, you're on your own.

Your objectives are:

1. Reach the fusion reactor at the bottom of the station and activate the power couplings.
2. Activate the main reflector of the laser at the top floor.
3. Initiate the output coupler below the main engine.
4. The door to the firing station is secured by a nine-switch code changing every 24 hours. Get access to the quarters using the keycard you have from the very beginning of the mission and look for any clues to solve the code.
5. Fire "Sheridan" and destroy the mothership.
6. Head back to the cargo bay on the top floor and get off the station using the escape pod connected to the airlock.

Good luck, soldier.