Rusted Warfare - RTS

Rusted Warfare - RTS

33 ratings
Science vessel
   
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1.070 MB
17 May, 2018 @ 10:20am
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Science vessel

In 1 collection by SUSHIMAKI
SUSHIMAKI's mods
85 items
Description
Master the power of quantum energy with the science vessel. A new experimental unit that builds experimentals and a new experimental turret. Annihilate your enemies with the new quantum torpedoes system. Repair units far from base. And probably more cool turrets and building to come in the future.
17 Comments
WiredTiger 10 Nov, 2022 @ 2:48pm 
Holy cow, that's a lot of units. I use most of those quite a lot, and the Nautilus and Carrier are especially cool. Nice work!

Do you think you would be willing to update this mod a little? I might be getting greedy here but if it could build the Firebee and Heavy Anti-Air Tank that would fit nicely with the units it can already make. Also, the turret cost probably needs increasing a bit (maybe $5000-ish?).
SUSHIMAKI  [author] 3 Nov, 2022 @ 3:48pm 
I made the fire bee, the Nautilus, Heavy interceptor, Carrier, plasma tank, mech engineer, light interceptor and mammoth tank sprite and the nuke sprite.
WiredTiger 3 Nov, 2022 @ 3:44pm 
Thanks. I've already got the Experimental Turtle installed. Awesome, I didn't even know your units had been added officially.
SUSHIMAKI  [author] 3 Nov, 2022 @ 3:40pm 
Glad you like it. About Fire bee, this mod is so old, it was not in the game yet. (Fun fact, i made the fire bee). The mod could use a rework but i've been so busy with all my other mods, i never tought about updating this one. If you like new units for the base game. Try out also my experiemntal turtle and Sushi Vanilla expansion which adds like 5 new units.
WiredTiger 3 Nov, 2022 @ 3:16pm 
Very cool experimental, has a unique role compared to others and printing new Experimental Spiders in enemy territory never stops being fun. In my opinion the build speed could be increased a bit since the ability to build and repair is the main function of the unit.

It would also be pretty sweet if the Science Vessel could build Firebees just like it can build the other vanilla experimentals.

The turrets don't seem OP to me since they can easily be outranged or swarmed after sending in on lone unit first, and you can't build them close together or they'll chain-detonate.
PTK_GAMERING 26 Apr, 2021 @ 8:52pm 
This is, like, the absolute PERFECT thing to balance out playing with a lot of mods. But, who am i to talk? i just like to screw around with cool things like this.
mrhidiho 4 Jun, 2018 @ 5:58pm 
It's more of the fact they can hit EVERYTHING, like ground air and water. A group of air units - instantly dead. A group of tanks - dead.
It's basically like the new flak upgrade for AA turret. but the flak is currently too weak, and the quantum turret is too strong. Needs to be something in between
SUSHIMAKI  [author] 4 Jun, 2018 @ 1:55pm 
I will think about it. But the torpedoes have many weaknesses. Shield nullify the AoE, laser defence intercept them. The turrets will fire both munitions even if only one unit is passing by. And their damage is not so great against thougher units like heavy mechs and experimentals. Also water nullify the AoE too.
mrhidiho 4 Jun, 2018 @ 1:44pm 
I love the idea of the quatum missles, but currently its too OP to play with. I think a great balance would be half the splash damage area and half the damage per shot.