The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

42 ratings
Void Buff
   
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Tags: Lua, Tweaks
File Size
Posted
1.301 KB
19 May, 2018 @ 12:46pm
1 Change Note ( view )

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Void Buff

Description
Buffs the Void by giving you an extra item for every cleared non-boss room :)

Important: This mod won't be updated anymore. So don't expect any support for Repentance.
18 Comments
L1UP 25 Sep, 2023 @ 7:49am 
hmmm
Danii 21 Jan, 2020 @ 8:46am 
the best way to nerf the void is to make it so that Delirium is the last boss you fight; or, a better best way, make each boss room have a low chance to find delirium all the way up to a max of 50% when there's only two rooms left
bair 20 Jan, 2020 @ 7:24am 
the void is already really easy and this isn't a void buff this is a void nerf
AgentCucco 18 Jun, 2019 @ 6:14pm 
Yes, because void was a rebirth thing.
Azhu17 18 Jun, 2019 @ 5:06pm 
does this work on rebirth
AgentCucco 17 Apr, 2019 @ 11:56am 
Wait this is from last year, how come this be in the trending mods a year later after release, lmao.
AgentCucco 16 Apr, 2019 @ 10:10pm 
I'm pretty sure this is the opposite of a buff to the Void as you are making it stupidly easy, lmao. Maybe a rebalance would be a more suitable name, however it is a bad rebalance mod, you could get like 30 items or so just by clearing normal rooms.

An actual good rebalance would be giving an actual good incentive to fighting the bosses instead of just looking for deli, like sure at that point it's a free item but you are so op in the void that one more item does not matter, perhaps something like weakening Delirium overall by the amount of rooms you clear, and giving a bonus if the room is a bonus.

Perhaps I'll make that my own mod, lol.
Axlefublr 25 Jul, 2018 @ 7:36am 
OMG thank you you're my god
teewhy 21 Jun, 2018 @ 8:22am 
This mod synergises great with the harder bosses mod, since Delirium and all the bosses he spawns will be harder. This is just a sort of balance for it. I, personally, find it more hectic and fun.
Madelyn 30 May, 2018 @ 5:38am 
I feel like this would be an interesting idea for a custom challenge, where you start on the void and have to build a run. For normal gameplay, it's kindof overkill