Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Affinity Terraforming
   
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2.564 MB
19 May, 2018 @ 4:11pm
19 May, 2018 @ 4:32pm
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Affinity Terraforming

Description
*This mod will diversify the later improvements in the game, Implement a new type of hovering worker.
*And Thanks to Ryika.


Info
So far you have been forced to build Terrascape, even if you do not follow Purity. This mod removes such contradictions. Now that you are harmonious, you can make the planet more 'harmonious'. Mechanism following supremacy can also 'mechanize' the planet. - through the hovering workers.


New Affinity Hovering Workers
With this mod you can produce hovering workers that you can use later in the game. They are much faster to move and work with the existing worker - but can only build their Affinity-specific Improvements (Strategic Resources Improvements like Floatstone Quarry, Special Improvement such as Dome, and Terraforming Improvements) Existing workers can still make improvements to other affinities except Terrascape, but they will not be used well because they are less efficient than hovering workers.

All hovering workers can only be produced with an Affinity level of 6, and they are the only ones capable of building Terraforming Improvements of each Affinity. - You can not build Terraforming Improvements unless you focus on one affinity. (Of course, if you are faithful to the Hybrid Affinity, the story will change a lot)


New Terraforming Improvements - by Each Affinity
Now you do not have to build Terrascape for Terraforming. New improvements will give you the opportunity to exploit the planet in a way that matches your affinity.

● Terrascape is a terraforming improvement symbolizing purity and can be built on the Coast (reclamation project)
● Xenoscape is a terraforming improvement symbolizing harmony, providing a great deal of health and food.
● Nanoscape is a terraforming improvement that symbolizes supremacy, which constantly damages nearby enemies and provides a large amount of energy.

All Terraforming Improvements are built on Forest Features incredibly quickly. Now you understand why you should do nature conservation. If you like, you have the option of allowing the workers to restore the forest, and this will give you a slight advantage in terraforming.
27 Comments
[PIGZ]MrTango 20 May @ 9:52am 
Like them but a couple suggestions:
Nanscape should not damage enemies, and healing of friendly could maybe be 5pts weaker than a node.
Xenoscape could spread miasma.
Terrascape could clear miasma.
The Exterminator 2 Apr, 2023 @ 5:58pm 
This mod breaks the game. Don't use it. Crashes all around
dft 10 Jul, 2020 @ 9:24pm 
could you make a vinella version?
Venusaisha 2 Jul, 2020 @ 3:52am 
I given this mod a Extra Helpful award , as much useful & needed to play Beyond Earth.
Venusaisha 27 Jun, 2020 @ 8:44am 
compatible with "Awesome" and not "Codex" unless it says "Codex" Affinity Terraforming. the Codex is a mega mod and more stand alone unless other mods say "Codex".:Diplomat:
clop1000 27 Jun, 2020 @ 5:40am 
Is it compatible with "Awesome" or "Codex" mods?
KoffeeDoggo 20 Jan, 2019 @ 10:01pm 
ah alrighty then... sorry to bother
Alterd-Rushnano  [author] 20 Jan, 2019 @ 9:22pm 
󠀡󠀡󠀡󠀡@Jellygato
It is typo. And I checked it out, and the problem is already fixed. :-)
KoffeeDoggo 20 Jan, 2019 @ 8:59pm 
the 4th screenshot of the supremacy info, it said the improvement of purity. is this intentional or was it a typo? or was it already fix in the game perhaps?
Alterd-Rushnano  [author] 19 Jan, 2019 @ 12:21am 
@CrudeCardinal
Sadly, but the system you mentioned only applies to CODEX. : - <
This function is not reflected in this mod.