Surviving Mars

Surviving Mars

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Mental Institute
   
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327.143 KB
20 May, 2018 @ 8:08pm
4 Sep, 2018 @ 2:00pm
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Mental Institute

Description
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This mod will NOT work without SSC Buildings Menu

The "Mental Institute" can be found in "SSC Buildings" menu button.

This is a new Sanatorium building, cures all flaws, more info below.
Works in current save games, BUT will require a new game to cure all flaws, will just cure the default ones in a current save game.

• Mental Institute (different model, exclusive color & exclusive icon)
- Construction: 25 concrete, 10 metals, 8 polymers, 15 electronics.
- Maintenance: 1 electronic
- Max visitor slots: 42 (14 per shift).
- Upgrade 1: Behavioral Melding, Replaces flaws with Perks for visitors. [3 metals, 8 polymers, 20 electronics]
- Can be placed inside or outside domes.
- Children can also visit.
- Cures all known flaws including mystery ones and including new flaws from Kitten's Traits Pack
- Cure flaw process: 1 sol.

WARNING: Might get double flaws in the menu when ordering a passenger rocket, but both works normally.

If you like this mod and want more, please rate and favorite!
Make sure to check out SSC Mods Collection for more of our mods!
4 Comments
Minoes 16 Aug, 2018 @ 4:05am 
Aww, too bad you quit modding. I always loved your mods. Used many of them ^^
Black Jesus 14 Jul, 2018 @ 8:39pm 
The building doesn't have an option to cure Hypochondriac. It's the only flaw missing this is on a new game where the mod was enabled from the beginning. I just thought I'd point it out.
Star King  [author] 9 Jun, 2018 @ 12:20pm 
Roccaleta 9 Jun, 2018 @ 12:03pm 
Is it possible to add a small thumbnail when you pin the building?, it looks empty on the bottom bar of the game when you pin it.