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My point was only ever that whatever the source, 8-bit greyscale is inadequate to represent final terrain inside Transport Fever, which your mod demonstrates perfectly as it *is* 16-bit and clearly wasn't down-sampled to 8-bit during processing.
Look, it's clear you're annoyed. I presume you don't appreciate this discussion thread spilling over the comments section of your own mod.
When all said and done, I was only attempting to offer some clear advice to someone who asked, advice that didn't implicate you in any bad practice, given your mod follows that advice.
It was you who chose to openly disagree with my advice, to take offense where none was intended when I disagreed in turn, and to then continue to fight me on it.
At this point, the user asking the initial question has surely read the answer, so I'm happy to delete my comments from your page if you would prefer me to.
Nothing of the sort, I was just trying to give advice to jo3do88y below, and suggest that you may be giving incorrect information yourself.
I just checked your own map... the heightmap.png included is a 16-bit integer greyscale image, and it contains values from ~2100 to ~34000... so it's employing around 32000 unique shades.
- That's why it looks smooth.
256 shades would be completely inadequate to depict the map you have here... and that is specifically why some other maps appear obviously divided into discrete terraces.
Perhaps check the facts before getting too defensive.
Easy test - try loading one of the png files in Windows Paint (definitely a non-16-bit-aware package), then re-saving without altering anything. The resulting file will be considerably smaller than the original, as it compresses the bit depth down to 8-bit.
256 levels is absolutely inadequate. Transport Fever works with a height range of 1000m or more - which means each height level would be around 4m - ie, half the height of a house! The stepping is very noticable when you use an 8-bit heightmap, especially on any map with significant hills/mountains... it'll end up looking like Machu Picchu.