Arma 3
69 ratings
Endless Skirmish - Tanoa [COOP 1-7]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
167.763 KB
24 May, 2018 @ 10:23am
1 Change Note ( view )
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Endless Skirmish - Tanoa [COOP 1-7]

In 1 collection by Chunkinator
Endless Skirmish Sandbox
4 items
Description
Endless Skirmish - Tanoa:

RHS is optional - Check mission parameters

Endlessly respawning blufor and opfor forces will converge in the centre of the town of Katkoula for a constant dynamic battle. Both sides will occasionally get support vehicles such as faction specifc weaponised cars aswell as helicopters.

Includes:
- Friendly and enemy infantry, light vehicles and helicopters will re spawn with randomised timing, moving in to take central Katkoula.
- Player revive system and respawns.
- Virtual armory - along with respawning with saved loadout.
- Highly customisable parameters - time of day, time acceleration, weather, max bot numbers, bot skill, random mortars.
- Faction select for both blufor and opfor. Currently there is 10 factions to choose from. 6 Vanilla, 4 RHS. RHS is optional.
- Several different respawning vehicles for players to use for each blufor faction.
- An environment detailed with many props for use as cover or to just add to the atmosphere of the mission.
- Lots of background things like corpse cleanup and optional ambient music.

If you want to play this singleplayer it is recommended that you host a lan server so you can benefit from the respawn system.

Please remember to rate if you enjoy :)
Popular Discussions View All (1)
1
11 Jul, 2020 @ 12:05am
Current known incompatable mods:
Chunkinator
50 Comments
Cigarette 11 Jul, 2020 @ 12:03am 
Love to see this in ARC Gronzy
G~SHOCK 16 May, 2020 @ 7:16pm 
Does this still work? I cannot get it to load in SP or MP.
Laggin Dragon 27 Aug, 2018 @ 12:56pm 
How can we add other faction or can we get CUP factions added
🎀Hara🎀 6 Aug, 2018 @ 6:37pm 
i want this with zeus
Terraizer 11 Jun, 2018 @ 10:24am 
Thank you very much - one of the best scenarios i've tried.
Chunkinator  [author] 11 Jun, 2018 @ 8:38am 
@Terraizer It is on the player select screen, start the mission as a MP mission (i.e on a lan server) then when you have a selection of riflemen to choose from on the top right there is a parameters button - that has all the options you need.
Terraizer 10 Jun, 2018 @ 1:47am 
How do you change the parameters?
Chunkinator  [author] 8 Jun, 2018 @ 1:13pm 
@Outerspaceguts They never explode for me, so I don't get it. Arma is weird.
Outerspaceguts 6 Jun, 2018 @ 7:13pm 
Hunter and the Slammer explode each time they spawn, great concept. Will check out your other maps to see if the spawn placement is situated in areas they won't explode on spawn
TheRealErnie 2 Jun, 2018 @ 1:35pm 
Ok so I got it working by disabling one of my mods.TAW Distance View won't work for some reason and I like this mod so I can disable grass and adjust view distance easily without pausing.The following mods are the ones that I have enabled and the missions will load fine.

CBA_A3
ENHANCED MOVEMENT
CUP WEAPONS
CUP UNITS
NATO_RUS_WEAPONS
CUP VEHICLES
CUP TERRAINS-CORE
CUP TERRAINS-MAPS
CUP TERRAINS-CWA
NIAARMS ALL IN ONE
ASDG
RH PISTOLS
FHQ FIREARMS AND WEAPONS
NATO_RUS_WEAPONS_CBA
FHQ-ACCESSORIES
SHACKTAC USER INTERFACE
SMA 2.7.1
UKSF_MAS
USSOCOM_MAS
RHSAFRF
RHSUSAF
RHSGREF
RHSSAF

I also have a bunch of maps like Kunduz and Fallujah also on, but those shouldn't be a problem when loading a map like Takistan, Tanoa, or Zargabad.