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You've actually given me something to think about... I'll make some notes and have a dig around in the game files to see if I can find anything to help figure this out!
Is it possible to make a group of policies for increased shield/increased armor focus (+75 armor, -75% shield or reversed), same for increased damage from specific carried weaponry like kinetics, lasers, squadrons, missiles (+25%/30% boost).
Even better if AI could use them too...
Would be cooler if module would not completely disable shields, but reduce them by 75% capacity, give 25% kinetic resist and 50% against energy (rendering lasers as still efective, but not anti-armor now). You still can make ship with shields, but they will take 1-2 little hits.
And possibly could be researchable tech instead of game starting one, as "Honeycomb armor combination" or "Crystal refractive surface", "Some polish cream". Possibly loot from crystal mothershard.
Not sure, I've not played Stellaris in a while, I'll have to go and have a look myself sometime soon.
As far as I remember there is no visible modifier icon, only your ships have much more health and armour.