Arma 3
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[SP] War Stories: Emita City
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
6.555 MB
31 May, 2018 @ 12:04am
10 Dec, 2023 @ 1:37pm
6 Change Notes ( view )

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[SP] War Stories: Emita City

In 1 collection by sankara
HETMAN: War Stories Collection
37 items
Description
A port of HETMAN: War Stories to Emita City.

Originally posted by Rydygier:
"HWS is meant as very easy in use generator of dynamic, interesting battles conducted by HETMAN commanding AI. Unique each play battle experience powered by very complex scripting is created with few mouse clicks. No addons required.
[...]
Resulting battle may vary greatly each try. War has many faces, nothing is guaranteed. You're only one of many cogs in the war machine controlled by HETMAN, so do not expect any special treatment. Those battles aren't player-centric in any way. One time you may found yourself in the middle of fierce firefight immediatelly, another time you may be kept as reserve long time before you see any action. You may die in the first few minutes or survive to the end without a single shot fired, but with few clicks in the legs. Both extremes are not very probable, but possible and perfectly OK - just do your part or act on your own. Create own war stories."

EmitaCity_v1_12
"Emita City is a 5x5km island. It contains a city that is approximatly twice the size of Zargabad. The city is surrounded by a long coast to the north and flat agricultural areas to the south. In the middle of the map there is a small civilian airfield."

Credits:
Rydygier
bracer

*HETMAN: Wars Stories 1.10 NR6 (HAL1.25 RC1)
4 Comments
gregjlanders 21 Sep, 2021 @ 1:29pm 
yo love this map! Do you know which of 'Ratio' and Scale determines the size of the force?

For example, if Big scale has x amount of units, and I have a ratio of 3:1 (for example) for A:B, does the mission give 3 times the fixed 'Big scale' number of units for A, or does B have 1/3?

Thanks!
wuffman 12 Aug, 2020 @ 3:29pm 
Wow! Thanks, hope all's good.
sankara  [author] 12 Aug, 2020 @ 1:26am 
@wuffman now since v1.10 theres a new "Armor Density" setting: NONE. If chosen, both forces should be composed statistically around 80% of infantry and 20% of motorized (+supports). No mechanized/tanks;
wuffman 9 Jun, 2019 @ 1:32pm 
I would prefer a " no armor " option, as the enemy sits there and wipes out everything on the map with very little armor before anything can stop it. Still, very nice concept, and this is excellent content. Thanks for posting all of these! Cheers!