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Space Engineers

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EMGC KP-1 Advanced SPRT Battle Station
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
389.473 KB
31 May, 2018 @ 3:15am
1 Change Note ( view )

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EMGC KP-1 Advanced SPRT Battle Station

In 1 collection by cptsavarus
SAVTec EMGC Advanced Cargo Ships
20 items
Description
Welcome to EMGC's Space Pirate Range!
EMGC is the Enthusiastic Malleable Goods Condominium.
Named in honour of a certain Earth-based software house, EMGC's goal is to recreate & improve upon all the ships of the KSH fleet - updating them with the latest blocks & features, giving them better-defined purposes and making them as survival-friendly as possible, all while retaining the origjal KSH style.

The Pirate ships range will comprise all the SPRT combat vessels, including the stations, the active combattants (Argentavis, etc) and the drones. My redesigns of pirate combattants can easily be identified as those whos names begin with KP-... like the snack company...

Want more EMGC?
For redesigns of all the KSH ships I've published so far, check out my EMGC collection here...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1291646334

EMGC / SAVTec Build Mantra
  • 100% vanilla
  • Survival, Exploration, Projector and 1st person friendly
  • Thruster Damage safe
  • No Scripts, Pistons or Rotors unless otherwise stated
  • Total ship-wide conveyor integration - always!
Where possible, all EMGC & SAVTec ships feature...
  • Standardised air-tight docking rings with cargo transfer
  • Pre-configured Button Panels & command station / cockpit hotbars
  • Clean control panel with all items named, grouped & hidden where appropriate.
  • All control panel items prefixed with the name of the ship for easy identification.
  • Cameras forward & aft, docking cameras port & starboard, additional cameras as required.

The KP-1 Advanced SPRT Battle Station

The first of my SPRT range, the KP-1 is a comprehensive re-design of the vanilla SPRT Raiding Station.
It's been seriously up-armoured and now boasts enough firepower to fight my K-10 Advanced Military Transporter to a near-stalemate, which is to say it's really tough.

The interior comprises of 3 sections;
  • Flight Deck consisting of a single long tripple-airlock (twin hangar bays and an inner airlock)
  • Operations A
  • Operations B
That's right - this build was designed for 2 crews of 4, each operating up to 2 large ships and 2 small ships / fighters - so up to 8 people and 8 ships at once (not including the station itself)

Each operations section features:
  • 3 fully pressurised rooms
  • 1 fully pressurised standard docking airlock with connector
  • Medical bay for one
  • Cryo for 4
  • 1x fully upgraded Assembler
  • 1x Large Cargo Container
  • 2x Oxygen / Hydrogen Generator
  • 1x Oxygen Tank
  • 3x Programmable Block for your choice of scripts (no scripts included)
  • 3x Timer Block (not programmed)
  • 1x Flight Seat with a view overlooking the hangar bay
And don't forget there are 2 operations sections - so double those numbers!

Weapons
  • 4x Missile Turret (2 ventral, 2 dorsal)
  • 8x Gattling Turret (4 ventral, 4 dorsal)
  • 66x Interior Turret (32 ventral, 32 dorsal, 2 internal)

Other features
  • 12x Batteries, visible & easily accessible from the hangar bays
  • 10x Small Reactors strategically located for redundancy in combat (including 2 manually accessible for refuelling)
  • A ventral connector that can easily be adapted to work as a cargo ejector
  • 4 Gyroscopes
  • 1x Gravity Generator
  • 1x Remote Control Block
  • 1x Beacon
  • 2x Antenna

Construction
The hull is made entirely in Heavy Armour blocks - none of that light stuff here. Apart from the walk-through interiors I've left no internal voids - anywhere there was a gap I shoved a Heavy Armour block!

Cargo & conveyor access
The KP-1 boasts full conveyor integration.
Cargo Containers can be accessed directly from the hangar bays.
2 Emergency Reactors can also be accessed directly from the same locations.
Assemblers and Oxygen Generators can be accessed directly from the 2 operations sections.

Intended Purpose
Although the KP-1 is configured as a ship and can fly under its own power, it's manouverability is very limited - it's primarily a defence station & not really designed to move very much.
It can dock to or be towed by any of my EMGC ships, including the K-10 Advanced Military Transporter and the K-7 Advanced Mining Hauler which have matching large docking rings.

Although the KP-1 is round & has no real bow or stern, it needed to know which way was forward for the purposes of remote control and identifying the docking rings, hence the stern is the side with 2 Large Ion Thrusters and the bow is the side with small ones instead.
Forward and reverse thrust is roughly comparable, with forward being very slightly more powerful.

Combat
The KP-1 takes best advantage of it's armour with its ventral side facing the enemy. The armour on the ventral hull is 3-5 blocks thick in places, compared to 2-3 blocks thickness on the dorsal hull. This is with the intention of giving the best protection to the communications array.

In combat testing I placed a KP-1 side by side with my K-10 Advanced Military Transporter and watched as they slugged it out for (I kid you not) 10 solid minutes before all their weapons were destroyed. Despite having the inferior missile capability, the KP-1 actually seemed to fare better. Neither ship was crippled and both had suffered similar hull damage, including serious breaches to pressurised compartments. The fight was spectacular - I recommend you stage it for yourself.
So the KP-1 is a demon!

As a bonus combat feature, the KP-1 has perfect 2-point symmetry, both port-to-starboard and forward-to-aft. It can very literally be cut in half and still remain 95% operational and effective (minus thrust in one direction of course).

Control Panel, hotkeys, etc
Everything in the control panel is neatly named for ease of identification. Nothing is hidden.
All primary functions - hangar doors, docking rings, etc have been grouped for easy access.
Button panels come pre-configured with hangar door controls.
The 2 control seats do not come pre-configured.

Feedback
Comments / questions / suggestions / constructive criticism all very welcome.
I've even been known to do the odd request-build from time to time, so if you have an idea, drop me a line. If I like it I may build it.

If you like this build & want to see more, please check out my workshop pages
https://steamhost.cn/steamcommunity_com/profiles/76561198064838288/myworkshopfiles/
7 Comments
cptsavarus  [author] 1 Jun, 2018 @ 4:45am 
That sounds extremely f*cking cool! It looks gorgeous by the way! Clearly you've put a lot of effort into it.
I've been trying to build something that did all that for a long time. I've come close with a few builds but never quite nailed it. You may have beaten me to it!
Is it ready for the workshop yet? This I have to see!
Korvatus Klok 1 Jun, 2018 @ 4:33am 
The Colonizer works by opening up like a flower on it's decent. It releases the center section which contains warheads to clear the LZ and open a mining shaft. After it parachutes it's way too the surface landing years will hold it in place. Each "petal" has a dedicated purpose, Control/medical, power production, manufacturing/refinement, and gas production. Essentially it's a ship that turns into four buildings that are connected by a landing pad.
cptsavarus  [author] 31 May, 2018 @ 10:53pm 
@Korvalus....
Of course! I love rotors & pistons, even though they can be a nightmare to work with!
Is it the Colonizer you're referring to?
Looks extremely impressive. You have a great style! What does it do / how does it work?

There are SOME workshop builds that got featured in the game that use potors & ristons, so that doesn't exclude it from exploration entirely - I think Keen were more concerned that exploration builds just not be inherrantly unstable. Not even sure if builds are still being added to the game any more - could be the tag hasn't meant anything for some time.

More info anyway... do you have some more screenshots of it?
Korvatus Klok 31 May, 2018 @ 7:40pm 
Hey I posted a screenshot of a vanilla project I've been working. Mind giving it a glance? It's a shame it won't qualify to be considered exploration due to the use of rotors and pistons. Still would love your input.
Nonexistent 31 May, 2018 @ 9:46am 
Ok, thank you!
cptsavarus  [author] 31 May, 2018 @ 9:43am 
@Charlie...
Yes I am. I was actually planning to do that one next. It's WIP as we speak. Am expecting it to be a nice quick build but can't say when it'll be ready. Soon-ish I would think. :steamhappy:
Nonexistent 31 May, 2018 @ 8:09am 
@cptsavarus are you planning on doing the Raiding Outpost? The one that is tall and boxy?