Arma 3
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All Out Warfare Altis
   
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Multiplayer, Coop, PvP
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
3.905 MB
31 May, 2018 @ 5:30am
1 Change Note ( view )

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All Out Warfare Altis

Description
All Out Warfare Altis

This mission can be played coop for either side (32 players), or team vs team for 16 players on each side. Once spawned, approach the base flag and you can select "Spawn Enemies" which will give you a map overview. Click on the place on the map you want the enemy zone, then select the enemy options from simple GUI to spawn the zone. The enemy type, number etc can all be configured. You can even spawn a horde of zombies if you feel the need!

Each base has spawners for weapons (Virtual Arsenal), tanks, planes, cars and support vehicles. Any vehicle can be selected in the spawner GUI a MHQ. These remain persistent unless destroyed. Other spawned items de-spawn quickly if not used to prevent clutter.

You can also spawn tasks. Map opens, click on the map where you want the task and you can then select a range of specific tasks including assassination, rescue, capture, search and destroy etc.

Opfor and Blufor have separate base areas, and both sides have base flags for selecting and spawning zones and tasks.

In this version:

- No fire zones within base areas to prevent players from firing in base and destroying friendly assets
- Added v1g Fast Rope Script by [STELS]Zealot
- Ambient Combat Enabled
- Ambient Combat Sounds Added
- Player fatigue disabled

This is a great mission for dynamic operations for your unit.

NO MODS REQUIRED

** Spawning an MHQ does not work at the base flag (no idea why). Spawn a vehicle at a spawner and check "Make MHQ"**

Thanks to:

- The Original Author - Cruoriss

- Shuko (shuko@quakenet, miika@miikajarvinen.fi) for his spawning script
and Contributors: Cool=Azroul13, Hatifnat
Forum: http://forums.bistudio.com/showthread.php?162695-SHK_pos

- The members of Online Combat Battalion for their great community and continued support (http://ocb.net.au)

- EightySix & Xeno for being my inspiration in learning mission editing and creation

- Bohemia Interactive for the greatest military sandbox ever made!

Feel free to edit and change as you wish. Please credit original author and the author of this version.
8 Comments
[OCB] Valour  [author] 10 May, 2019 @ 8:15am 
This has now been correctly released as a scenario (not a mod). Get it here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1737332495

Tested May 2019 and nothing is broken! So grab it and enjoy with your buddies!

You can contact me on team Speak: ts3.ocbservers.net or via our site http://ocb.net.au if you want this mission run on our server so you can your mates can test it out. If you have any issues with using it, please let me know.
[OCB] Valour  [author] 22 Apr, 2019 @ 3:27am 
If it breaks, let me know, and I'll do my best to fix it. I'm working on some new stuff that is similar, which should be out in the next week or so.
LawnDartLeo 21 Apr, 2019 @ 6:59pm 
Ah. Thanks for bringing it back. Just noticed it recently on a workshop recon for a new mission. Hope that Bi hasn't killed it with updates like the old one.
[OCB] Valour  [author] 20 Apr, 2019 @ 11:52pm 
@lawnDartLeo - yes. Steam wouldn't allow it to be added at the time as a mission, only a mod.
LawnDartLeo 20 Apr, 2019 @ 12:22pm 
Shouldn't this have been released as a mission and not a mod?
[IFA3 and SPE PL] kju 15 Apr, 2019 @ 2:49am 
Alright thank you!
[OCB] Valour  [author] 14 Apr, 2019 @ 8:29am 
That's untested, but if you add it to the mission, the init.sqf and the description.ext I don't see why it wouldn't.
[IFA3 and SPE PL] kju 14 Apr, 2019 @ 3:54am 
Does this version also support mods like IFA3 like the original?