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If I had access to checkpoints then it would be a lot better because most of this map for new players is just trial and error. I don't know why I designed it like that but part of it is because of the item limit.
When I got to creating the room with the lasers, I rebuilt the map to test it. But, after it finished loading the geometry the editor said, "Too many items, please remove some and try again." I got frustrated and lazy and just published it. Maybe in the future I'll use the hammer editor! Thanks for the feedback though.
There are way too much ways to stuck if you lose the cube or even take with yourself (into a laser room). I stuck there twice. First time because of the cube I brought with myself (you can`t design the whole chamber with idea of bringing cube with player and place a room where that idea just make you restart the chamber) and second time because of poorly placed mechanism that closed and blocked me.
One room (the laser one where I just pointed laser at every direction and place a cube and a sphere on buttons and still have no idea why did I do it, it did not feel like a solving a puzzle just doing something for sake of doing) and some objects are truly pointless and even do not provide any alternative way to solve but just are there.
And beside this, it is a long chamber that is constantly trying to kill you.
I finished it but didn't feel any satisfaction. Only annoyance.