Starbound

Starbound

30 ratings
Larger Human Ship
   
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495.782 KB
4 Jun, 2018 @ 6:54am
5 Jun, 2018 @ 11:16am
3 Change Notes ( view )

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Larger Human Ship

Description
This mod replaces vanilla human race ship tire0 (broken ship) to tire 8 (the largest one). I made this for personal usage

Blue color version : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1403610722

1.No Wall
I removed all wall in the ship. So the player can build and fill the ship freely.

2.No Background
So you can freely make the windows anywhere that can see through the universe.

3.Expanded
I don't like the original thin neck design. So I expended the neck.

4.Able To Relocate The Captain Chair
Yes, you can simply relocate the captain chair.

5.Flat Front Window
The front window is very flat which let you fit blocks!


There is the minor flaw I found but can't fix.
-If you relocate the chair, the chair will respawn each time you upgrade the ship to the original location. So you will have more than 2 captain chairs. you can simply destroy additional chair or just have many chairs. All the chairs are functional. If there are blocks or an object on the original chair location, it will prevent generating additional chair.

-Since this mod has no background image, you had better put some background blocks manually or just let them function as ventilation.
7 Comments
bobaltington 17 Jul, 2022 @ 12:42pm 
just add platforms
Aethis 24 Aug, 2021 @ 1:19pm 
nice,
GPZ 7 Sep, 2019 @ 1:44am 
If you already have a ship upgraded like me. Backup your storage folder :) Remove everything you have in the ship (if you care about the stuff in it). Go to some other place (beam down to the world for example). Leave the game. Remove the*.shipworld file from the storage folder. Then subscribe to this mod. Start the game (Might crash the first time but I think it was because I left the game inside the ship). Then teleport back to your ship.
Et voilà!

Thanks for this mod :lunar2019smilingpig:
Southern Wind  [author] 19 Jul, 2019 @ 6:57pm 
Dear vindachio

There is the image files. The mapping image and the background image. Every pixel on the mapping image represents blocks and objects via color of the pixel. For example, red pixel means empty, yellow pixel means pilot chair and blue pixel means light source.

The background image shows outer ship figures that you can see in game. I told you that each pixel on the mapping image represents blocks and objects. It means the resolution of mapping image is very small because 1 pixel for 1 block. But in game, as you know, 1 block is 17 pixel (not exact). So you need to match the propotion of the mapping image and the background image. (1:17, not exact) If you miss only 1 pixel on the background image, it could be flaw.
vindachio 18 Jul, 2019 @ 7:06pm 
How do you change the ships to the different layouts ?
vortetty 2 Jul, 2019 @ 2:28pm 
tier*
Johnnyballs 8 Oct, 2018 @ 8:32am 
>: /