Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't have any particular mods, just creature spawner and numerical UI, so with all the rounding shenanigans it might've been a bit misleading at first.
I still love meself' some stagger power :P One fun thing I've found is that if you stack all Talent modifiers, Chaos, Armor and Opportunist stagger, Shield Bash can interrupt CW overhead slams. It still cannot prevent that one underhanded strike weirdly enough.
Expectations: stunlock a whole Chaos Patrol. Reality: it's hella' inconsistent with several CWs and seems limited by cleave, so you end up being able to mostly interrupt one overhead tops. Still, whenever the game throws one single CW without a horde and no specials at me, I'm on top of my game :P
It appears that the target limit for THP on Stagger is 4 rather than 5, for both pushes and swings.
Push yields 0.5 THP per enemy. It might be 0.4 in the code, but all damage and healing in the game gets rounded to the nearest 0.25. Your displayed health gets rounded to the nearest integer, so if you push one rat you appear to gain 1 HP (but you really gain 0.5). If you push one rat 4 times in a row, you get 2 HP in total. If you push 4 or more rats 4 times in a row, you get 8 HP.
Two-handed hammer yields 2 hp from light overhead attacks, 1 HP from light sideways attacks, and 1 HP from charged attacks.
The enemies you kill are counted against the 4-target limit. I.e., if you hit 10 slaverats with a charged attack, and kill the first 3 of them, you only get 1 HP.
But from what I gathered my staggers generated THP a level above expected. Pushing rats generated 1 THP per rat (tried 3 smol rats and then a single smol rat). A single overhead or sideways plonk to a Chaos Warrior generated 2 THP. Both with and without 30% Shallya goodness.
It's not that I don't trust your testing, I'm just interested to prove my placebo wrong since I usually post footnotes like that based on personal experience.
I'll edit the thing if I don't forget about it, but probably more than one thing is outdated here at this point. Thanks for dropping by anyways.
Stagger Power can still indirectly affect your healing potential because you don't get any THP if you fail to stagger. Although you also don't get any THP if an enemy dies from your attack, so sometimes more power can mean less healing.
I'd like to offer a correction for the following statement:
THP gained depends on how hard you slammed someone down, so the more Power (or Stagger Power in particular) you have, the better it works.
I'm pretty sure that THP gain only depends on the type of the attack and isn't affected by your Stagger Power. E.g. Shield Bash will always yield 2 HP per target hit with the inner cone of the bash and 1 HP per target hit with the weaker outer cone. It doesn't matter if you hit a Chaos Warrior who barely flinches, or a Skaven Slave who gets knocked down.