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It truly shines with Table Top Simulator. Hope there will be progress with rules clarifying / rulebook updating. I'm agree with Nica Moriyama, that game is too slow for table version. It took about 4 hours to get our team to floor 2 for the first time. I suggest, sets of rules for more shorter sessions or maybe for longer session for hardore fans would be awesome.
Also increasing character stats on level ups would be great.
The game plays TOO SLOWLY. Me and my pals want to basically stop after reaching the first or second floor. This could be fixed easily by reducing the HP and DMG the enemies do on the earlier floors.
Many enemies are a bit too hard to beat, specially at the start. Huge lack of PSI powers. Why have a psi stat if its going to be used on a paid expansion? Just remove the stat altogether or add the expansion to the base game. At the moment the game is too punishing and it looks like if PSI powers were going to be an important role on it.
Also the rulebook is poorly worded, please consider explaining everything thoroughly because many things I had to make up on my own becasue the rules made no sense.
Quick Question:
When buying skills - If you already have skill level 1 and you want to buy skill level 2, do you pay the entirety of the skill level 2 cost or do you subtract the cost of skill level 1 from skill level 2 to progress from level 1 to level 2. Marine example - Skill 1 = 12, Skill 2 = 24, Skill 3 = 36. Is the cost of progression from 1 to 2 -> 12 "xp" points or 24 "xp" points?
Additionally, do you have to go in order when upgrading skills (i.e 1 -> 2 -> 3) or can you go straight from 1 -> 3.
Finally do these new skills replace your old skills or could you have multiple foraging skill cards (for example) replacing them only if and when you reach your skill limit through hitting your brains ceiling.