Quake Live
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Blood Covenant QL Edition
   
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25.945 MB
5 iun. 2018 la 11:35
6 nov. 2018 la 16:29
8 jurnale de actualizare ( vizionare )

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Blood Covenant QL Edition

Descriere
Oh Snap!

Join us for fun holiday Quaker chat on Discord!

https://discordapp.com/invite/0xZSVtWw8QAsmRql - Added to all of the Dark Fiber servers.
35 comentarii
SEIKA 25 sept. 2018 la 21:54 
it works in q3 but you need to build an .aas file
Silver Gear 11 sept. 2018 la 13:51 
Can this map be ported to Quake III Arena?
SEIKA 6 aug. 2018 la 23:29 
i generated a .aas file after editing the bsp in hex edit but the bots just stand around, and only move when hit then jump around and only use machine gun.
writing d:\Games\QIIIE\bspc\bloodcovenant.aas
numvertexes = 146
numplanes = 114
numedges = 273
edgeindexsize = 663
numfaces = 152
faceindexsize = 187
numareas = 26
numareasettings = 26
reachabilitysize = 23
numnodes = 112
numportals = 3
portalindexsize = 4
numclusters = 4
12 walk
0 crouch
0 barrier jump
0 jump
0 ladder
10 walk off ledge
0 swim
0 water jump
0 teleport
0 elevator
0 rocket jump
0 bfg jump
0 grapple hook
0 double jump
0 ramp jump
0 strafe jump
0 jump pad
0 func bob
freed 407 KB and 184 bytes of AAS memory
BSPC run time is 5 seconds
Closed log bspc.log
SEIKA 4 aug. 2018 la 3:42 
here's blood covenant in cpma with my quake champions mod
https://www.youtube.com/watch?v=NauKNVUZngU&feature=youtu.be
SEIKA 4 aug. 2018 la 0:33 
any chance in an hd texture revision with the previously mentioned additions?
SEIKA 4 aug. 2018 la 0:23 
imo the creator did a fucking fabulous job, however nicer lamps using the skull covers from old q3a maps, more detail in the textures especially the wood grain, fog on the bottom floor, and stationary objects such as non breakable pots and less texture repetition in certain areas would be great. also, the map desperately needs ambient environment sounds.
Non Nobis 3 aug. 2018 la 14:41 
He would probably need to increase map size with a few brushes+dmg fog or smth
diaboticalsoons 1 aug. 2018 la 21:45 
How come cant jump off map or be kicked out of bounds ...its so wide open and tempting to play with, then you hit the invis wall :(
phobos 24 iul. 2018 la 3:59 
really awesome work mate! is it created from scratch or ported from original qc files? cannot imagine to work with the mess of ripped files haha
Gelenkbusfahrer 15 iul. 2018 la 2:13 
low fps map :(