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writing d:\Games\QIIIE\bspc\bloodcovenant.aas
numvertexes = 146
numplanes = 114
numedges = 273
edgeindexsize = 663
numfaces = 152
faceindexsize = 187
numareas = 26
numareasettings = 26
reachabilitysize = 23
numnodes = 112
numportals = 3
portalindexsize = 4
numclusters = 4
12 walk
0 crouch
0 barrier jump
0 jump
0 ladder
10 walk off ledge
0 swim
0 water jump
0 teleport
0 elevator
0 rocket jump
0 bfg jump
0 grapple hook
0 double jump
0 ramp jump
0 strafe jump
0 jump pad
0 func bob
freed 407 KB and 184 bytes of AAS memory
BSPC run time is 5 seconds
Closed log bspc.log
https://www.youtube.com/watch?v=NauKNVUZngU&feature=youtu.be
So thank you very much kind sir(s) for your efforts, I truly appreciate your efforts.
Such a wonderful thing this map-port, that has at least 3 merits:
1. Feed the Quake 3 / Quake Live nostalgia for people who haven't fully (or at all) transitioned to Quake Champions
2. Help those aforementioned players to have a smoother transition by helping them adapt to the new status quo
3. Finally something to do when Quake Champions servers are down or are under maintenance (like this very moment)
I don't know if this map is without bugs or has some less developed aspects but the encouraging thing is that it exists and it can be built further upon.
I played one game in FFA with bots to test it out and the feeling of satisfaction was sublime.
To be continued due to 1k limit per comment...;)
For those new or unfamiliar with how Steam Market works and is integrated within Quake Live (like myself) it would help to have the following included in this post's descrirption:
1. in order to actually have the map in-game one has to click the "Subscribe" button
2. once subscribed, if one can't find the map in the map list or has no idea on how to do so, the easiest method is to type in console: /map BloodConvenant
Thank you once again for this wonderful idea and its implementation, hats off to you Max Zim and all others who helped you develop and publish this.
My deepest appreciation and I hope you continue doing map-ports from QC to QL.
... end of comment :D
P.S
There is nothing wrong with your monitor, do not attempt to adjust the picture.
You have seen this very comment elsewhere, namely here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1407708185
:)
I played the map with 24 people on it. Resulting in frame drops under 90 FPS. (GTX 1050)
For those wanting to try out the map against computer I recommend using Xaero-nightmare-fast reaction-nochat because his weapon priorities are LG which is easy to get and then rail with which you could theoretically control the map -mostly because if you don't know his patterns you cannot predict always if he will get to use the LG or the RG against you.
But then again the only QL bot that I find good for training who would give the impression of SOME depth thinking is Hunter on classical dm6 -but can also be easily put to rest if you control the LG -for training I pressure the bot to get 10 frag advantage then I try to use as much RG as possible for defensive procedures.