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Blood Covenant QL Edition
   
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25.945 MB
5 jun, 2018 @ 11:35
6 nov, 2018 @ 16:29
8 ändringsnotiser ( visa )

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Blood Covenant QL Edition

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Oh Snap!

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35 kommentarer
SEIKA 25 sep, 2018 @ 21:54 
it works in q3 but you need to build an .aas file
Silver Gear 11 sep, 2018 @ 13:51 
Can this map be ported to Quake III Arena?
SEIKA 6 aug, 2018 @ 23:29 
i generated a .aas file after editing the bsp in hex edit but the bots just stand around, and only move when hit then jump around and only use machine gun.
writing d:\Games\QIIIE\bspc\bloodcovenant.aas
numvertexes = 146
numplanes = 114
numedges = 273
edgeindexsize = 663
numfaces = 152
faceindexsize = 187
numareas = 26
numareasettings = 26
reachabilitysize = 23
numnodes = 112
numportals = 3
portalindexsize = 4
numclusters = 4
12 walk
0 crouch
0 barrier jump
0 jump
0 ladder
10 walk off ledge
0 swim
0 water jump
0 teleport
0 elevator
0 rocket jump
0 bfg jump
0 grapple hook
0 double jump
0 ramp jump
0 strafe jump
0 jump pad
0 func bob
freed 407 KB and 184 bytes of AAS memory
BSPC run time is 5 seconds
Closed log bspc.log
SEIKA 4 aug, 2018 @ 3:42 
here's blood covenant in cpma with my quake champions mod
https://www.youtube.com/watch?v=NauKNVUZngU&feature=youtu.be
SEIKA 4 aug, 2018 @ 0:33 
any chance in an hd texture revision with the previously mentioned additions?
SEIKA 4 aug, 2018 @ 0:23 
imo the creator did a fucking fabulous job, however nicer lamps using the skull covers from old q3a maps, more detail in the textures especially the wood grain, fog on the bottom floor, and stationary objects such as non breakable pots and less texture repetition in certain areas would be great. also, the map desperately needs ambient environment sounds.
Non Nobis 3 aug, 2018 @ 14:41 
He would probably need to increase map size with a few brushes+dmg fog or smth
diaboticalsoons 1 aug, 2018 @ 21:45 
How come cant jump off map or be kicked out of bounds ...its so wide open and tempting to play with, then you hit the invis wall :(
phobos 24 jul, 2018 @ 3:59 
really awesome work mate! is it created from scratch or ported from original qc files? cannot imagine to work with the mess of ripped files haha
Gelenkbusfahrer 15 jul, 2018 @ 2:13 
low fps map :(