Call to Arms

Call to Arms

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[UPDATED] FOB Blackdog Station 2021
   
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5.122 GB
5 Jun, 2018 @ 6:32pm
6 Aug, 2021 @ 4:21pm
21 Change Notes ( view )
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[UPDATED] FOB Blackdog Station 2021

Description
PLEASE POST REPLIES, QUESTIONS, SUGGESTIONS IN TH+ APPROPRIATE STEAM DISCUSSIONS AND NOT THE COMMENTS

For the sake of having an overview I've created a Questions and Answer Thread along with a Bug thread.

Bug Thread
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussions/1403885907

Q&A
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/140388590711:15 PM 8/12/2021

Please use those instead of this general comment section as It provides more of an overview and gives more options to reply and address concerns.

Also see this for updates and the functionality of this mod in 2021

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1403885907



PLEASE POST REPLIES, QUESTIONS, SUGGESTIONS IN TH+ APPROPRIATE STEAM DISCUSSIONS AND NOT THE COMMENTS


Change Notes | 07. August 2021 |UPDATE
  • Game Version Compatibility ensured
  • Fixed Terrain Areas to be more accessible.
  • Various Bug Fixes to Entities and Scripting
  • Optimized/Fixed Army, Marine and UN QRF Helicopter script.
  • Included TJ's Medic Healing script

Change Notes | 22. November 2018 | TITLE UPDATE
  • Game Version Compatibility ensured
  • Base optimization conducted.
  • Redesign of the Airfield
  • Re-scripting of the Menu (Allows for easier Scripting at no cost)
  • Scripting and Implementation of Fully Operation Airsupport (Infantry Support, Quick Reaction Force, Gunships, Attack Helicopters,
  • Scripting and Implementation of a Taxiing System for Helicopters from the Hangar to the Helipad and (soon also back)
  • Recognized that Russian Infantry from the previous “reworked factions” mod is incompatible with the present Base Game CTA Russian Operatives. Removing Russian Faction from the mod. Hotfix on the 23.11.2018
  • New Tutorial Release: Tutorial 3 | Implementation of Air Support, New Airfield System, Tipps and Tricks to improve your experience: TBA: 23.11.2018


Change Notes | 20. November 2018 | HOTFIX
Compatibility Issues fixed.
Base redesign
Blue Entity Skin fixed
Mission 01 Activated and rolled out.
Gate implementation and Re-scripted.
New Tutorial Release: https://youtu.be/9MWU22J8Gqs



I created this mod initially a few months ago and have since then taken a break from the game. I am deciding on wether to continue work as it's a Work in Progress and nowhere to be in a finished state.
Youtube Video Tutorial: https://youtu.be/l9PhVLw-3rQ
The Mod is a big file Size so performance is impacted

(Embassy, NATO Peacekeeping Post, US Military Strategic Point)

Originally posted by Introduction:
Ever wanted to be commander of a base? I mean sure there's skirmish and things but those all have limited amount of troops etc. additionally how many times in movies did you want the “good guys” to have more force but it was always inconveniently not available? (No Air Support for extraction et cetera)

It is based off an Emergency 4 Mod called US Army Mod. This mod gives a player the ability to be in control of a base and deploy units. Those units would be able to be called in when a scenario occurred. Emergency 4 offers a Freeplay campaign of the same sort.

The Idea of this Mod is to have a good-looking game with advanced engine but basing it on the possibilities of the Emergency 4 Mod, just better.

This is basically supposed to be the game version of all those modern military movies with bases is the middle east.
Only this allows you to play god.


CURRENT CONTENT FEATURED

Link
Map & Visuals
  • Fortified Military Forward Operating Base
  • Small Town
  • US: Infantry Regiments
  • US: Patrol Vehicles
  • US: Armoured Infantry Carrier Vehicles
  • US: Armoured Companies
  • US: Air Support and Quick Reaction Forces (Gunships) & MedEvacs
  • International Peacekeeping Forces: Infantry
  • International Peacekeeping Forces: Patrol vehicles
  • International Peacekeeping Forces: Armoured Companies
  • International Peacekeeping Forces: Armoured Infantry Carrier Vehicles
  • International Peacekeeping Forces: Medical Infantry Support Carrier Vehicle
  • US Air Support and Quick Reaction Forces (Gunships) & MedEvacs

Scripting
  • Activation of a randomly selected Scenario which the Player can engage with and respond to as the Base commander
  • 2 of the aforementioned Scenarios are implemented and operational at only one location.
  • Base Introduction with Explanations of Each Function of the Base
  • Humvees Patrolling Streets near Bases
  • Open and Closing Gates when Units on Foot and in Vehicles enter
  • Custom Reinforcement Menus with no Limitations
  • Reinforcements that can be dispatched to a Waypoint selected by the Button
  • Quick Reaction Helicopters that are dispatched to the Waypoint (WIP 95%)
  • Animated Helicopter Taxiing from and to the Hangar

FUTURE PLANS & WHAT’S TO COME
Completion of the base and Visuals
  • Textures for the Base
  • Red and Orange blinking Light when Base Gates open
  • UN Headquarters at the base
  • Completion of Custom Unit Icons
Scripting
    Suggestion accepted: Enemy difficulty level (Health, Armour etc)
  • MedEvacs automatically dispatch when a soldier is wounded and bring the soldier back to the base
  • Enemy Reeinforcement Menu
  • Despawning not needed units at the Base with a Button
  • Menu for Resetting and Cleaning Scenarios
  • Send Deployed units back to base
  • Arresting and Detaining Menu
  • Arresting or Detaining enemy combatants.
Scenarios
  • Large conflict (non Armoured Vehicles Only)
  • ROGUE AWOL Officer MIA and executing Civillians
  • Undercover scenarios
  • Base disturbances (Demonstraitons in front of base)
  • UN Ambassador Escort
  • Make Suggestions for any Scenarios in the Comments

Credits:
  1. Cooper Mod Idea, Owner, Basic Setup, All Menus (Reinforcments, Scenarios, Scripting, Illustrations and Graphical Assets (Unit Icons) (Texts) (Research on Government Agencies and Naming Conventions)
  2. TjDagger Scirpting Advice, Learning the basics and advanced complications. Further consultation for Techniques, Scripting, and general pinpointers with Examples on how to proceed.
  3. DivineRapier Farmer Testing and advice on reducing polys, optimizing entities.
  4. HARLY & The UNIT Using Assets from Reworked Factions.




Popular Discussions View All (4)
12
15 Mar, 2024 @ 6:14pm
PINNED: Questions and Answers 2021
consistency
1
26 Sep, 2024 @ 1:34am
how the ♥♥♥♥ do i start the mod in 2024???
xXWomanBeaterXx
2
16 Apr, 2022 @ 10:22am
PINNED: Bug Reports 2021
consistency
132 Comments
Mr. Bubs 9 Oct, 2023 @ 5:51pm 
HIGHLY don't recommend this mod. 1, it's not compatible with Warfighter, or really any other realism/overhaul/revamp mod anyways. 2, the lack of guidance is massive. You either have to go into editor and do it from there, (even there it doesn't show up 9 times out of ten) and if there is a way to access it and start it through the game menu, it's not visible. 3, he privated his guides to showing people how to activate it and launch it, so you can't even access it through there. 4, it isnt even being worked on anymore 😂
se bunni 8 Sep, 2023 @ 10:33pm 
where the hell do i find the mission do i have to go into editor?
E 2 Sep, 2023 @ 9:03pm 
is it multiplayer?
dragonborn 7 Jun, 2023 @ 6:21am 
I cant see the mission any tips
dragonborn 6 Jun, 2023 @ 5:36am 
Is there any chance of a update the mod is out of date would love to try it
MarsDraco 6 May, 2022 @ 12:59pm 
i have it on but where is the missions?
MrQuental 10 Apr, 2022 @ 3:49pm 
Could we have have compound raids as possible Scenarios ?
it would be interesting if we could have something like that, were you go in, eliminate every enemy as fast as possible and go out.
line 7 Dec, 2021 @ 3:36pm 
add it to campaign missions like never ending did please for frick sakes its impossable to load cause you got the buttions wrong from default this is the only mod that actauly takes the Base sort of thing into mind
Hypakritikal 3 Sep, 2021 @ 10:21pm 
thank god
consistency  [author] 12 Aug, 2021 @ 2:16pm 
For the sake of having an overview I've created a Questions and Answer Thread along with a Bug thread.

Bug Thread
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussions/1403885907

Q&A
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/140388590711:15 PM 8/12/2021

Please use those instead of this general comment section as It provides more of an overview and gives more options to reply and address concerns.

Also see this for updates and the functionality of this mod in 2021

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1403885907